Teaching in Second Life

Reflections of a language teacher

Holodeck or Builder’s Buddy Challenge

Posted by Nergiz Kern on June 28, 2009

Many dismiss holodecks or Builder’s Buddy scenes (see my previous posts here and here) as tools for learning and teaching languages in Second Life thinking they are only good for role-plays (e.g. restaurant scene to practise ordering food). While I personally don’t like role-plays that much, they have their place in language teaching. However, when we started the Holodeck Challenge two months ago, we asked participants to be creative and literary think out of the box when creating scenes for language teaching and learning. And they did!! I am still amazed  what they have come up with — those who built scenes and participants who were at the final event and contributed with their ideas. The final event took place on Saturday, 28th July 2009.

Here are snapshots of some of the scenes and some ideas that have come up:

1. Mary Roussel’s gardens

Holodeck Challenge Final EventHolodeck Challenge Final Event

Mary added some free educational tools to her beautiful class spaces which can be used to brainstorm and write words collaboratively and to display notecards.

Her teaching idea:

Send students to a furnished building to collect furniture names. Then, they come back and write the words on the board, which can then be used to for further activities.

If I had been taught in such lovely class spaces, I might have liked school more.

2. Mary’s Venezuelan market

Holodeck Challenge Final Event

Teaching ideas:

  • Role-play different tourist/sales-person dialogues (not only for buying/selling souvenirs. Tourist could ask questions about the culture, city, life in Venezuela, etc).
  • Learn/teach the names of the objects in Spanish
  • Talk about Venezuela
  • Talk about markets and customs associated with them in different countries/cultures
  • Talk about traveling, holidays, souvenirs, shopping, etc.
  • Talk about handicraft, art, …

Mary created this Souvenir Market because there seems to be nothing about Venezuela in SL.

All participants loved this scene. It is such a lovely scene that it made me want to stay there longer and explore. It also made me want to say something. I wanted to express my feelings and ask questions about the place and objects. I think this is a very important point in language teaching. If emotions and feelings  are involved, then students do want express them and they will more readily seek and accept help to formulate what they want to say in the target  language.

3. Anna Begonina’s shop scenes

Holodeck Challenge Final Event
Holodeck Challenge Final EventHolodeck Chalenge Final Event

Anna teaches Italian in Second Life and always comes up with creative ideas. She said that although, there are a lot of shops in Second Life, shops and items are mostly named in English even in Italian places. Shops also often move or close so you can never really on using them again when you need them for a class. Also, most items in a shop cost money and are not modifiable. This is why Anna has created two different market/shop scenes in which the objects show typical Italian brands and the names of the objects are in Italian. They are modifiable so that objects can be moved, copied, renamed or retextured (e.g. for teachers who teach other languages).

Teaching ideas:

  • Teach/learn names of the objects in display
  • Practise shopping language and dialogues

4. Anna’s kitchen scene

Link to snapshot with kitchen scene

Teaching ideas:

  • Talking about how to cook pasta
  • Talking about Italian food
  • Learning vocabulary related to kitchen and cooking
  • Moving objects from one table to another (e.g. those that are needed for a certain recipe)

—> Check out Anna’s Italianiamo blog where, I am sure, she will post more ideas

5. Denni’s Dogme garden

Holodeck Challenge Final Event

Dennis has created a garden which can be used as a nice place to sit together and talk about anything that comes up in a language lesson. As it is as a Dome garden, he could obviously not give specific ideas or language points that would be taught there.

One thing that is special about his garden is that the some of the textures that he used (like the walls) are from Real Life, which would well be a starting point for discussions as well as the up-side-down trees, which he wanted to “correct” but we thought he should leave as they are :-)

6. Carolrb Roux’s garden scenes

Holodeck Challenge Final Event

The first one is intended as a meeting space (above).

Link to snapshot of The Owl and the Pussy Cat garden.

The second one is The Owl and the Pussy Cat garden. It is a beautiful place to explore. There is music, hidden objects in the trees and the garden, a snake ladder game and many other things from the poem. Carol even recited the poem for us as a special treat because some of us didn’t know the poem.

Carol’s reading room with some books in notecard form, notecard giver and dropbox.

This is a nice room to sit together to read and talk about a book. It also makes a nice space for other kinds of meetings and discussions.

Carol also generously helped other participants to build their scenes and troubleshoot them during the two months which this challenge lasted.

Teaching ideas:

I don’t remember whether any were mentioned because I had some technical trouble at this stage but I can imagine the following:

  • Have students explore the garden and think what this could be about
  • If students had to memorize the poem, playing in the garden can help them remember the poem.  They can walk from place to place and recite the lines connected to the objects.
  • It can also be simply a fun activity after having worked with the poem as a kind of bonus or reward.

I’m sure Carol and others have more ideas.

7. Nahiram Yakubu’s flea market street scene

Holodeck Challenge Final Event
Nahiram has created this beautiful flea market scene.

Teaching ideas:

I missed most of this because I had to relog but one idea nahiram mentioned when I was back is the following:

Students take out objects from their inventory and set up there stand or area. Then, they can all walk around and explore the market, ask questions about the objects on sale and haggle over the prices of the objects. If students don’t have enough freebie objects in their inventory, they can either be given different boxes full of objects by the teacher or sent freebie shopping in SL first (depending on the available time). If two students have the same object, it could be interesting because they might have different prices and would have to justify why theirs is more expensive.

Of course, their could be an activity first to learn or review the names of the objects or this could come at the end and only if necessary.

You can see more snapshots in the SLExperiments flickr pool.

There are some more ideas about how to use holodeck or Builder’s Buddy scenes in language lessons in my previous posts here and here.

We have also created a page in the SLExperiments wiki for the Holodeck scenes and ideas.

The Holodeck Challenge is over but this does not mean we don’t accept more scenes :-)

I know that others wanted to create scenes but couldn’t do so out of lack of time. Maybe some have time during the summer holidays. If so, we are happy to see more scenes and ideas here or in the wiki.

We will find a place where we will deposit the created scenes and language teachers will be able to grab a copy. Whether the creators will offer them all for free to everybody is up to them. As soon as we have agreed on how to make them available, I will post it here.

If you are interested in Holodecks, you might also want to check out what EUROCALL and CALICO are up to at their HQ in Second Life. You can contact Groovy Winkler or Randall Renoir in SL or join one of their in-world groups for more information.

A big thanks to everybody!!!

Posted in Lesson planning, Second Life, Teacher development, tools | Tagged: , , , , , , , , , | 11 Comments »

BrainBoard: A collaborative writing and brainstorming tool

Posted by Nergiz Kern on June 28, 2009

In one of my previous posts I tried to answer the question whether I missed any teaching tools in Second Life. Most teachers I know would like to have some kind of whiteboard that they or their students can write on. There are some tools that attempt to do that but they are too slow, too complicated or only the owner has the right to write something, they use too many prims or you have to prepare a notecard which is then displayed.

Second Life Tools - BrainBoard

Picture above: The BrainBoard

When I saw the BrainBoard (not to be confused with another great tool called Brain Board created by Gavin Dudeney), I immediately knew it would become one of my favourite tools. It has some very neat features that make it a valuable tool in Second Life not only but especially for language teachers. In no particular order:

  1. It is collaborative. Trainers as well as students can use it.Trainer/Owner can switch between moderator mode (only trainer can write or move notes) or collaborative mode (everybody nearby can use it)
  2. Import and export text: Text (e. g. a list of phrases or other vocabulary items, topics, etc) can be prepared in advance and imported on the board. After a brainstorming or collaborative writing session, the text on the board can be exported easily to local chat, an email address or (with an add-on) to a web database!
  3. Voting: In voting mode, students can vote on any of the notes on the board and the result is displayed immediately and are exported together with the text. Multiple votes on different notes are possible but not on the same note by the same person.
  4. Additional board: Should the main board get too crowded, a second board can be added with one click and notes can moved to this board.
  5. Notes (which can consist of single words or sentences or word lists up to 255 characters) can be moved very easily to sort them. They can even been moved between two boards. The colour of the notes and the text can be changed (e. g. to highlight groups of words or different categories)
  6. New notes can be added by anyone if set to collaborative mode and the note text can be changed.
  7. Set up in no time.

Some things to consider

1. Students do need some camera control skills. The board is quite large and it helps to know how to zoom in and out or pan up and down. I once used it with total newbies in their first session. I only used the lower half of the board so they didn’t have to use their camera controls and I added notes with words they brainstormed. In their second session, we arranged seats in such a position, that they could see all the text on the board without using camera controls. This time, the text was imported and they only had to move notes to match sentences halves.

2. Text is only readable from a near distance. This is because it is hovering text, which is intended only to be seen from a near distance. One can also zoom in if standing a bit further away. Hovering text has the advantage that unlike other types of text characters don’t add to the prim count and one can write more text.

3. The BrainBoard is not cheap and I would not buy it if I only intended to use it rarely but for language teachers and others who do a lot of writing, brainstorming or reviewing of vocabulary, etc. it is worth the investment in my opinion.

Watch the videos to see how the BrainBoard works. And here are some tutorial videos.

How can it be used in the language classroom?

  • Import vocabulary that they want to introduce in that session or review. Students can be asked to sort them into different categories or match pairs up.
  • Students can be asked to brainstorm topics, words they can think of related a certain topic, phrases, situations, etc. They can be given tasks after that.
  • Students can write stories collaboratively (idea by SLExperiments members)
  • Trainer can import jumbled up phrases/sentences or mini paragraphs of a letter or stories and students have to put them in the correct order.
  • Trainer can write language feedback of a speaking or writing activity up on the board. Students sort them in correct ones and those with mistakes in them. They might have to negotiate with their peers what is correct or contains a mistake. After they have reached consensus, they have to correct the mistakes (again negotiating and agreeing on a final version.
  • When recapping the lesson, students can be asked to write all the new words they learned in this lesson on the board. This can be extended to grammar points, cultural information, anything they learned or remember from the lesson. The teacher can then export the text and email it to the students or copy it to the class VLE. It could also be imported back to the board in the next session for a quick review.

What do other language teachers say?

I demonstrated the BrainBoard to some SLExperiments members and we tested it together. The reactions were mostly very positive and everybody was impressed by the features, especially the voting feature. Participants gave some valuable feedback and suggested some additional features which we passed on to the creator.

Can you think of other ways of using it the board in a language lesson?

Posted in Second Life, tools | Tagged: , , , , , , | 4 Comments »

Holodecks and language learning

Posted by Nergiz Kern on April 22, 2009

In my first post about holodecks, I mentioned some ideas how holodecks could be used for language learning. Meanwhile I had time to create a scene with the Horizons holodeck. In our last SLExperiments meeting, we sat in my holodeck living room I have created and brainstormed some ideas. Here is what we came up with (some ideas depend on the permissions settings which we still have to find out about):

  • Describe a scene students are in
  • Give a description of a scene to students (notecard?) and they build it in groups. Then, compare and talk about the differences
  • Students build scenes collaboratively (or alone), then describe why they built it that way, etc.
  • Instead of describing a scene, give students a description of a situation or a dialogue and have students build the scene which will then be used as to role-play the dialogue/situation.

Building scenes might sound difficult but the advantage of holodecks and the Builder’s Buddy script (see below) is that very basic building skills are enough. Students or teachers can use objects that are available as freebies (permissions need to be at least copy/modify).

A snapshot of my living room scene:

And here is a short video that shows how the scene is made to appear when needed:

A good alternative to commercial holodecks is the free Builder’s Buddy script. In my first post about holodecks, you can see pictures and watch a video of a scene that I created with the BB script. Should it turn out that it is not possible to build collaboratively with a commerical holodeck or the class has no money at all to invest in (a) holodeck(s), students can all be given the BB script.

Scenes like the living room or the worshop setting are not the only situation that you can use the BB script. Anything from complex building to simple creations (like in the following video) can be built.

When several prims that contain different scripts are linked only the scripts in the last object will be recognized. In such cases, instead of linking them, the BB script can be used

Another advantage of the BB script is that several scenes can be nested. If you are, for example, giving a presentation and you want to reveal  the “scene” step-by-step, this can be done relatively easily. The most important thing to remember here is to use different channels for the nested scenes.

Posted in Classroom management, MUVEnation, Second Life, Teacher development | Tagged: , , , , , , , , | 1 Comment »

Project Based Learning in Second Life

Posted by Nergiz Kern on April 11, 2009

muvenation logoOne of our activities in module 2 of the MUVEnation course is to look at different learning or teaching approaches and finding out how they can be implemented in Second Life or in general in a virtual world. I have chosen Project Based Learning because I want to plan a project-based English language course in SL.

What is Project Based Learning?

There are many definitions but here is one from an Asian EFL Journal (underscores added by me):

Project-based language instruction is a flexible methodology allowing multiple skills to be developed in an integrated, meaningful, ongoing activity…. it isan instructional approach that contextualizes learning by presenting learners with problems to solve or products to develop” (Moss & Van Duzer, 1998, p. 2). Projects are generally thought of “as a long-term (several weeks) activity” (Beckett, 2002, p. 54) which are part of an instructional method which “promote[s] the simultaneous acquisition of language, content, and skills” (Beckett & Slater, 2005, p. 108). A major goal of project-based instruction is comprehensible output (Beckett, 2002), which generally occurs both during the project and as the final product of the project. Link to source

Why is it used?

PBL allows for a more learner-centred “teaching” and thus fosters learner autonomy. Because of this and If the tasks are real-life relevant, it can enhance student motivation and thus improve learning. PBL allows for deep thinking skills. Students also learn soft skills like team work, leading a team, managing a project and interpersonal communication. Combined with web 2.0 tools or 3D virtual worlds like Second Life, students also learn the technical skills which they need or will need in their professional lives. PBL is collaborative and can be interdisciplanary.

It is important that tasks are as authentic as possible and ill-defined (so that students can define the sub tasks necessary to successfully complete a task). The outcomes and perspectives should be varied. There is no one correct solution.

What are the challenges to bring PBL to virtual worlds?

  • teacher and learners need to have or learn the necessary SL skills
  • like in RL: time
  • time zones of learners?
  • technical requirements for computers (e. g. to run Second Life)
  • limits of a specific virtual world like prim count when building in SL (the number prims available for a task or on a parcel of land)

Some PBL examples from Second Life (mostly not directly language related)

1. The Theorist Project

Students at Montclair State University work in groups and add theory-specific content to rooms dedicated to certain theorists of psychology like Freud, Jung, Adler and Rogers with the guidance of their tutors Edina and Bob (responsible for content), AJ and Robert (building). Edina came up with this idea of creating an immersive experience in SL in lieu of group presentations for her group councelling class.

They cooperated with Athabasca University in Canada, who provided the Freud bot for this project (see below).

Students had no prior SL experience and were only given two classes, one to learn the basics like moving and camera controls plus 4 short videos (How to sign up, etc), the second about the project itself. They usually worked on campus in the computer lab.

According to Edina, the added values of using SL are:

  • interactivity
  • being in the learning envirinment
  • catering to different learner types
  • understanding and remembering (putting together the content for the rooms and interacting with them helped students understand and remember the theories better)
  • students can go through the caes in their own time/pace and as often as they want.

One of the “main attractions” on the SIM (= simulation = island in SL) is the replica of Sigmund Freud’s office and especially the Freud bot (a bot is an avatar controlled by a computer instead of a human). The Freudbod invites one to lie down and have a chat. Here is the SLURL.

Project-based learning in SL - The Theorist Project

Here is the transcript of the chat I had with the Freudbot :-)
Freudbot Voom: Greetings, Daffodil Fargis.  Please have a seat on the couch if you would like to chat with me.
Freudbot Voom: Hello. My name is Sigmund Freud. What would you like to talk about?
Daffodil Fargis: About you
Freudbot Voom: I am Sigmund Freud, the father of psychoanalysis and a major proponent of the unconscious as a psychological force.
Daffodil Fargis: Interesting
Freudbot Voom: I started my career in 1886 as a neurologist in private practice and primarily treated cases of hysteria. I eventually developed my own techniques involving free association and dream analysis to uncover clues about the origin of psychological problems and ways of treating them.
Daffodil Fargis: Aha
Freudbot Voom: I lost my train of thought. Could you try saying that again but with more context.
Daffodil Fargis: I was saying that’s interesting. Can you tell me more?
Freudbot Voom: I am responsible for numerous concepts that are now well known both inside and outside of psychology. Some of these include: id, ego, and superego; life and death instincts; ego defense mechanisms; repression; psychosexual stages of development; and the Oedipal complex. My contributions to psychology include the first comprehensive theory of personality, new ways of dealing with mental disorders, expansion of psychology’s influence to other fields (e.g. religion, art, and literature), and synthesizing several disparate conceptions about human nature from the great minds in history (Leibniz, Goethe, Nietzsche, Fechner, Darwin, and Helmholtz) into a comprehensive theory.
Daffodil Fargis: Very impressive but still true?
Freudbot Voom: What do you think of the Oedipus Complex?
Daffodil Fargis: Hm, can’t say much about it. I’m a woman after all.
Freudbot Voom: The Oedipus Complex refers to a situation that occurs during the phallic stage of psychosexual development.
Daffodil Fargis: Aha?
Freudbot Voom: I don’t believe I have an answer for you.
Daffodil Fargis: Thought so.
Freudbot Voom: I’d rather return to the subject at hand. Shall I continue?
Daffodil Fargis: If you will, please.
Freudbot Voom: What do you think about ‘Appollion aspect of human nature’. Shall we discuss that?
Daffodil Fargis: Why not?
Freudbot Voom: For Nietzsche, the Appollion aspect of human nature is the irrational side, characterized by creative chaos, passion, and change.
Daffodil Fargis: I see.
Freudbot Voom: Friedrich Nietzsche believed there are two sides to human nature: the Appollion (rational) aspect, characterized by tranquility, orderliness, and predictability; and Dionysian (irrational) aspect, characterized by creative chaos, passion, and change.
Daffodil Fargis: But this is more a lecture than a discussion, isn’t it?
Freudbot Voom: What makes you say that?
Daffodil Fargis: :)
Freudbot Voom: Thank you for your feedback.<br/><br/>
Daffodil Fargis: Need to go now
Freudbot Voom: Would you like to know about my cocaine habit?
Daffodil Fargis: What?
Freudbot Voom: I began to experiment with the drug cocaine in the early 1880s. As I wrote to Martha, I took very small doses of it regularly to fight depression and indigestion with great success.
Daffodil Fargis: Didn’t know that.
Freudbot Voom: Have you ever been to the United States?
Daffodil Fargis: Yes, I have.
Freudbot Voom: I gave a set of lectures in America in 1909 at Clark University at the request of G. Stanley Hull, a well-know American psychologist.
Daffodil Fargis: Aha.
Freudbot Voom: What you said sounded interesting. Could you explain further?
Daffodil Fargis: No, I don’t think so :)
Freudbot Voom: I see.
Daffodil Fargis: Well, I really need to get going now.
Freudbot Voom: Your response leaves me speechless.
Daffodil Fargis: ha ha
Freudbot Voom: I see you find that amusing.<br/><br/> I presented my work on psychoanalysis and the lectures were warmly received by my American hosts, including William James.
Daffodil Fargis: Bye!
Freudbot Voom: Thank you for talking to me. Stand up if you would like to stop chatting.
Freudbot Voom: Goodbye. It’s been a pleasure talking with you.
Daffodil Fargis: Thanks!

2. The Music Academy

David (or Benton in SL) was kind enough to show me around his Music Academy in Second Life (website). His aim is to teach music immersively and interdisciplenary (e.g. if you know about the time, history, events, fashion, architectrue, etc of a musical era, it is easier to understand). Here is the SLURL.
Project-based learning in SL - Music Academy

The houses that represent the different eras were built and furnished in that times fashion and often show scenes of historic events that took place then. These scenes were built by students.
Project-based learning in SL - Music Academy

3. Otis Island - Art project

This is a building project with Michael Wright’s art students. Groups of students (who had no previous SL experience) were assigned parcels to build their art objects according to a chosen theme.
Project-based learning in SL - Otis Island - Art

Student and instructor reflections and more snapshots are here. And here is the SLURL.

4. Talkademy.org’s project-based Business English course

Students have to work in teams, get roles assigned and have to come up with a product and a business plan. This is a blended course using Moodle, a wiki and snychronous meetings held in Second Life. In a second project technical students have to produce a machinima (a video make in Second Life).

Some ideas for PBL in SL for language learning

  • Language learning students explore different ways of how SL can be used for learning and/or practising the target language and present their results in different ways (exhibition, presentation, panel discussion, book+presentation, blog, essay, report, etc.)
  • CLIL: Biology, Sociology, etc (visit related places, experiment, explore, interview, etc. - depending on the topic - then create a final product to present their results
  • BE: Set up a business, have project meetings, etc, report results
  • Event organisation (students take on the different roles necessary in the organisation of an even, plan the steps and execute their plan (e.g. an exhibition, an end-of-course party, a conference, a charitable event, etc.)

These are just some ideas. I’d be very happy if others contributed with their ideas and thoughts.

Posted in MUVEnation, Second Life, Teacher development | Tagged: , , , , , , , , , | 1 Comment »

Building holodeck scenes in Second Life

Posted by Nergiz Kern on April 11, 2009

muvenation logoNow, some of you might ask: “What on earth is a holodeck?” Those who have watched Star Trek are familiar with the term and this is how Wikipedia explains it. The article mentions several uses for holodecks (see Application) one of which is training. So, even in Star Trek, they had educational value ;-) Holodecks in SL, can be simple to complex scenes, built in advance and packed up which can then be created “on demand” by one click in a limited space. Unfortunately, the SL versions lack the function of simulating smell… Well, not yet… And, well, yes, it could be a disadvantage, too, but would definitely add to the immersiveness :-D

OK, back to the seriousness of this task. Here is a definition of Second Life holodecks, what they are used for and links to different kinds of holodecks. Loki Clifton, who introduced himself as “the grandfather” of holodecks in SL, was apparently the first person who invented holodecks for SL. He was kind enough to show us different types of holodecks and explained how they are used and demonstrated how to build a scene with a production holodeck. As our task would include building our own scenes, Loki generously agreed to give us all a copy for testing purposes - a 2in1 production holodeck.

Holodecks can be quite expensive compared to other tools in Second Life. There are some free or inexpensive ones but usually with very limited functionality. In most cases, they do not allow the owner to build new scenes, which is what we wanted to do. It is also possible to buy scenes for some holodecks. Again, this depends on the type of holodeck you have (here is an example). A free simple alternative is the Builder’s Buddy script, which functions in a very similar way.

Due to lack of time :( , I have only been able to play around a bit with Loki’s holodeck but built my workshop scene for the MUVEnation task with the free Builder’s Buddy script. You can see the scene below.

Workshop scene packed - Builder's Buddy

Above: This is the box in which the whole scenes is packed. I can take drag it from my inventory on the ground anywhere I am and rez (= create) the scene with a click. I can also allow others to rez my scene. With the BB script, every scene is in its own box (or any other object used as base).
Workshop scene - Builder's Buddy

Above: Here, you can see the rezzed workshop scene (and the green box). The scene normally rezzes within seconds. I can reposition the scene by simply dragging the green box. All other objects then reposition themselves accordingly keeping their distances to each other. One click and everything is cleaned up and back in the box and the space available for other things.

Here is a short video showing how the above scene is being rezzed (built) and then, cleared with one click:

Besides the MUVEnation task, I am also working with a group of colleagues on a holodeck project. Actually two projects joined togehter now, one initiated by Kip Boan who shares his holodecks with the SL English group, the other by Leon Cych. The aim is to explore its uses for educational purposes. Leon has kindly provided me with a professional Horizon holodeck. So, after building simple scenes with the Builder’s Buddy, I will try my hand at building a scene for a holodeck. Here is a short video of Leon demonstrating a holodeck:

And here is another video showing some scenes of Loki’s holodeck:

Language learning and holodecks

The first use of holodecks for language learning that springs to mind is scenes for role-plays (checking in at a hotel, ordering food in a restaurant, etc.). Scenes could also be used for students to learn the names of objects (furniture, plants, animals, kitchen utilities, …). But one can also imagine creating different cozy places for more undisturbed meetings with students or different spaces for students to work in groups. The settings could be changed according to the topic the group is talking about. Students can also asked to build their own scenes as a kind of project work. One interesting project I have come across is the Literary Holodeck Project where educators built scenes to represent different literary works.

These are only some initial thoughts. I hope working with my colleagues in the projects mentioned above will bring about more ideas. If you have ideas on how holodecks could be used for language learning (or learning/education in general) or you know of other educational holodeck projects, I would be very happy to read your comments.

Posted in Classroom management, MUVEnation, Second Life, Teacher development | Tagged: , , , , | 4 Comments »

Podcast: Being a language teacher in Second Life

Posted by Nergiz Kern on March 30, 2009

I met Scottlo Scorbal , an English language teacher and podcaster based in Japan, when he signed up for the Virtual Worlds & Language Learning session that I co-moderated with three colleagues. Scottlo, reflected on what we did in the VWLL session with podcasts here and here. He was on of the VWLL participants who planned their first SL lesson and did a peer-teaching lesson during the VWLL session. A video recording of this lesson can be viewed here. I learned that he has been podcasting for four years now and uses podcasting (audio journals) with his students, too. Scott is also on Twitter. Scottlo invited me to do a podcast with him and talk a bit about language learning and teaching in Second Life. You can find the result on his blog Meet Scottlo Scorbo. Thanks Scottlo for giving me this opportunity!

Posted in MUVEnation, Post-lesson evalutation, Second Life, Teacher development | Tagged: , , , , , , , | No Comments »

Presentation: Language Learning and Teaching in Virtual Worlds

Posted by Nergiz Kern on March 29, 2009

As mentioned in my previous post, today my colleagus and I presented at the Virtual Worlds Best Practices Conference in Second Life about our 6-week online teacher training session Virtual Worlds & Language Teaching. Many of our VWLL participants were present and supported us and I’d really like to thank them for this and for being such active participants during the session.

The roundtable was attended quite well although we had almost nobody from the US because it was too early in the morining on a Sunday :-)

Although it was announced as a roundtable, it was more a presentation with a Q&A session at the end. We had many positive comments from the audience and it was obvious that there was interest from the questions we received. However, we did not have a discussion about language learning/teaching in SL or more specificially about teacher training in SL. I don’t know whether this was due to time constrainsts or whether participants needed time to digest what they had seen and were told. Maybe we, the presenters, could have asked some questions back to the audience. This will be something that I will think about before our next presentation.

Here are our presentation slides (not in any particular order):

And here are some snapshots from the presentation (courtesy of Carol Rainbow):

The session has finished and the presentation is over but the VWLL community in our Ning and in SL is still vibrant and interested language teachers are welcome to join.

Posted in Second Life, Teacher development | Tagged: , , , , , , | No Comments »

Virtual Worlds Best Practices in Education Conference

Posted by Nergiz Kern on March 26, 2009

In January/February, my colleagues Dennis Newson, Graham Stanley, Nick Noakes and I moderated a 6-week online session for language teachers on Virtual Worlds and Language Learning. We are now presenting the outcome and discussing it with the audience at the VWBPE conference.Our roundtable is scheduled for Sunday, 29 March 6am SLT/PST (1pm GMT - your time zone) on ISTE island.

There are many interesting keynotes, presentations and workshops. Read the official press release below for for information about the conference.

vwbpe logo

ARE VIRTUAL WORLDS THE CLASSROOMS OF THE FUTURE?

2009 Virtual Worlds Best Practices in Education Conference (VWBPE) Bringing together Educators from around the World in Second Life®, March 27-29.

______________

March 17, 2009  –  Virtual world educational environments may not replace real classrooms (yet), but they are becoming integral to the future of education, say the  organizers of the 2009 Virtual Worlds Best Practices in Education Conference (www.vwbpe.org) to be held in Second Life®, March 27-29.  Conference keynote speakers and panels will focus on how virtual world environments can help today’s learners become all they can be and build the work force of tomorrow.

“We are a global grass roots community  that is collaborating and co-sharing knowledge about the role of virtual world environments in education today,” said, Marlene Brooks of Memorial University, CA (Zana Kohime, SL) program chair of the conference. “Our goal at the conference in Second Life® is to use virtual worlds as the centerpiece for discussion of the questions that impact all of our futures: What is education? What is teaching? What is learning?”

The three-day conference will be an opportunity for virtual communities from around the world to showcase projects, courses, events, and present research that lead to best practices in education. From presentations on the architecture of designing a virtual classroom and campus to projects that engage middle school students with math, science and languages to the award-winning 3D-Wiki technology created in Second Life used to design a medical clinic in Nepal, the VWBPE conference is dedicated to furthering the creation of innovative, interactive  and immersive environments.

Keynote speakers (see attached list) and panelists for the conference represent a wide range of institutions, leading universities as well as K-12 school systems that use Second Life ® as part of their educational programs.

The Virtual World Best Practices in Education (VWPBE) conference originated from the 2007 Second Life® Best Practices in Education Conference. Educators are one of the most vibrant and growing groups in Second Life® with an outreach to more than 6,000 SL residents.

For additional information and interviews, please contact;
Marty Keltz  (Marty Snowpaw, SL, Vice-Chair, Program Committee)
1-416-587-3381
Email: marty.keltz@gmail.com

To register, please visit: http://vwbpe09.eventbrite.com Registration is free to all conference attendees.

Hope to see you there.

Posted in Second Life, Teacher development | Tagged: , , , , , , , | 1 Comment »

Conducting a hands-on workshop in SL

Posted by Nergiz Kern on March 20, 2009

muvenation logoIn module 2, section 1, we explored hands-on workshops in Second Life. The activities consisted of

  1. Analysing hands-on workshops using an analysis grid and coming up with a list of key factors for the design and delivery of successful SL workshops. My personal list is here.
  2. Designing and implementing our own hands-on workshop
  3. Peer-evaluation of the workshops using an observation form based on the key factors that came up in activity 1.
  4. Writing an analytical “story” of our experience with our workshop using the STARR template for storytelling which was provided.

Peer evaluation

Constructive feedback from peers can help tremendously in helping a teacher to improve their teaching practise. Peer observation and evaluation can be rewarding for both sides, the observer and the teacher being observed. Having read most evaluations, in this workshop activity peer observation did not work well in my opinion. One reason might be that the observation form had not yet been complete before some of the observations started. Another reason, I suspect, was that peer feedback was “public” and could be viewed by all course participants and coordinators. This might have been a dilemma for some who might not have wanted to be critical openly. Additionally, as many of the participants are still very new to SL and this was the first workshop they had conducted in a virtual world, peers wanted to be encouraging. This is perfectly fine but for feedback to be developmental, there should also be suggestions for improvement.

As a result, I think peer observation and giving constructive feedback is a skill that needs to be practised. Also, as trust is an important factor in peer evaluation, these should not be made public. Instead, in a course, where all could benefit from reading about others’ evaluations, participants could be asked to collect main points they observed together with suggestions for improvement in a separate place without names, kind of like a  teacher who gives general class feedback at the end with relevant points that they observed while monitoring a class activity.

My STARR story: Building a Board Game with Daffodil

Summary
A beginner Second Life builder trying her hand at giving a hands-on building workshop.

Situation
What was the setting in which this case study occurred?
After having observed and analysed hands-on workshops, we had to plan and deliver our own. It was difficult for me to think about a topic for my workshop. I had thought about and discarded several ideas due to time, space or other constraints. My building and scripting skills are limited but I decided I could manage a beginner building workshop. I knew I wanted it to be useful to my peers and fun.

Task
What was the problem to be solved, or the intended effect?
To plan and deliver a workshop for beginners to build a simple interactive board game within a time limit of 60 minutes. The number of participants was limited by the number of building spaces provided to a maximum of 12.

Actions
What was done to fulfil the task?
When I had decided on building a board game, I first wanted it to be a collaborative building task but in the end I didn’t dare to do it. I was not sure I could handle all the problems with permissions that might come up, especially with beginners. So, I decided every participant would have their own building space which would be their game board. This meant that there was not enough space nor time for everybody to build a complete game that we could play together at the end but it would be enough to demonstrate the skills and the concept.

Preparation: I prepared 12 boards/building spaces for participants. This meant some of them would be out of normal chat range. I modified my SpeakEasy HUD script to make it shout the instructions (suggested by a friend) but we would also communicate and needed a save means for this. Not everybody knows how to shout. I thought of putting up a sign but participants might forget to and by habit simply hit the enter key. A friend came up with the idea of chat relay but an experienced workshop tutor said it caused lag. Another friend suggested I use group IM. Why didn’t I think of that? Sometimes, in a stressful situation (and preparing the workshop was stressful for me because I had no time), we forget even what we know.
I wanted to announce a demo of my workshop in another group of educators to test it, improve the instructions but again because of lack of time, I could not do that. On the day of the workshop, an experienced friend asked me on Twitter whether I wanted to do a run through. It was only three hours before the actual workshop but I agreed and am so happy I did. As a result, I simplified my instructions, deleted some slides and additional information and most importantly found out and solved some issues with permissions.

Another issue that came up in the run-through was that participants would have several windows open at certain times in the workshop (edit window, notecard, group or local chat window) plus needed to look at the slides and back at their objects. I could not avoid any of these but I decided to tell participants this would happen and gave some tips at the beginning (making windows smaller or minimising them when not needed).

Multi-tasking for the tutor can be challenging, too. In other lessons I taught in SL, it often happened that I received several IMs from friends who did not know I was teaching, from students who wanted to be teleported (instead of asking peers or finding the LM in their inventory), IMs from students present who preferred to ask a question privately than in local chat plus group notices or IMs from groups I belong to. At the same time having to deliver the lesson, change slides, take notes, chat with students in local chat, etc. can be quite demanding. And I am usually much more exhausted after a SL lesson than a Real Life one. In regular classes, I establish some rules with students (e. .g “send teleport requests to peers not the teacher”, “don’t IM teacher during the lesson except when it is required in a task or absolutely necessary”, for friends: “when I am in busy mode, it really means I am busy and will not reply”. This was not possible really for this workshop because it was a one-off session.

Tools can be of great help in delivering lessons but they can be a real pain, too. I rarely use more than two teaching aids or tools in a session. Of course, this depends a bit on the situation. The same goes for the actual topic and the lesson plan. For the workshop, I decided a slide screen, a material giver and (the invisible) SpeakEasy HUD was enough. I had prepared slides of the different steps to avoid having to give long-winded instructions. I used a screen that I had recently be shown by a friend on which you can highlight areas. Very useful indeed! I also printed out the instruction text and crossed off what I had already said with the SpeakEasy HUD.

I was a bit worried that my workshop might be too simple and my instructions too detailed. However, it was declared as a beginner workshop and details can always be ignored by those participants who don’t need them :-)

At first there were only the two participants who had also signed up as criticla friends. But then two more came. The session went smoothly and participants could follow the instructions easily. I have to say, however, that several were not beginners. A late-comer started on his own and was able to catch up. One participant had frequent crashes and fell behind. Another participant did something I had not expected and this caused her problems for the later steps. I helped by giving her additional instructions in IM to remedy the situation. I am still not sure what caused this: my instructions, language issues or the participant being distracted by private IMs (which I suspected).

From MUVEnation hands-on workshop

Latecomers can cause havoc in a workshop. I did not observe enough workshops in SL to know how experienced tutors deal with them but having planned to deliver my workshop in the MUVEnation sandbox, I knew I could expect latecomers and guests and this was to some extend even welcome. I did say how I would deal with them in my workshop description (observe or take the worshop material and try on your own) but, of course, not all would have read it. Some just popped in to do something in the sandbox, saw that something was going on and started chatting with me: “Long time no see” :-) I was determined not to have the flow of the workshop be interrupted too much by these but I didn’t mind observers and I didn’t want to sound unfriendly or unwelcoming. So I said a few words but indicated in local chat that we were going back to the instructions.

Surprise guest: At some point, a former SL student of mine suddenly materialised on a participant’s board. He was one of the students who were on the slide that I had shown at the beginning of the workshop showing him and peers playing my first board game. I thought I was dreaming and tried to make sense of it. I know a lot can happen in SL but I started thinking “my showing a slide of him can’t have made him appear in my workshop. Yeah, after being in SL for a longer while, you start believing such weird things can happen :-) It turned out that he had been teleported by the participant on whose board he arrived. I had introduced them some time ago and apparently they had developed a friendship.

All participants were able to finish their game. Although, none of them had prepared questions in advance (I had asked for this as preparation for the workshop). Nobody seemed willing to spend the time to write all the question notecards but they did write some so we could test the games. When taking their objects (the board with the tiles) into their inventory, they could not take the boards although I had set permissions to copy/mod. I had forgotten to tick one more box and when I did, participant were able to take them.

Lessons learned
What did you learn from the experience?

  • Instructions can never be detailed enough
  • Talk your ideas through with someone
  • Always do a run-through before you do the workshop for the first time
  • Don’t expect participants to have read through your announcement and have prepared for it.
  • Be prepared to do shortcuts and don’t force participants to do all the steps if it is not absolutely necessary.
  • Always double-check permissions of your material.

Posted in Classroom management, Lesson planning, MUVEnation, Post-lesson evalutation, Second Life, Teacher development, Tip | Tagged: , , , , , , | No Comments »

Intercultural meeting in SL

Posted by Nergiz Kern on March 17, 2009

One of the many ways that Second Life can be used for learning and teaching languages and maybe one of the most authentic ways of learning and practising the target language are intercultural meetings. An English teacher from Dubai and a Second Life colleague of mine, Chris Surridge, from Korea have recognised SL’s potential for this very early and came up with a wonderful intercultural project that culminated in a Second Life meeting of their students. Chris repeated this project and linked his students with other cultures after the first successful meeting.

A couple of weeks ago, the topic of Muslim women in SL came up in the SLED list. Somebody was interested in how Muslim women from more traditional cultures were using SL and how their SL lives might reflect back into their RL lives and vice versa. I had several English students from the Middle East in my SL course and know some others from the Muslim community in SL, so I replied to the request. Several other educators who read this message contacted me to ask whether they and their students could meet me and other Muslim women in SL to talk about their lives and career choices and how similar or different they are in SL and in RL, what Islam means to them and why they wear hijab (the Muslim headscarf) in RL and/or in SL. I thought this was a great opportunity for my former students to practise their English with an authentic task and a topic that I knew would interest them. So, I asked and they agreed to meet with the educators and their students.

SL meeting 16 March 2009_001
The first of these meetings with a professor at a university in the US and her Spirituality and Human Behaviour students took place today. Unfortunately, none of her students logged in with their avatars but the professor’s screen was projected so that all students could follow the conversation and ask questions through their professor. There were around 6 Muslim women from the US, Egypt, Syria, UAE and Qatar, and I, of course :) We also had a lady who was not Muslim but dressed like one because she was interested in Islam and a lady from France who was also not a Muslim but belonged to the same Muslim community (Ummah of Noor) which is open for everybody to join. The meeting took place on the Islamonline dot net SIM which shows a replica of the Al-Haram and the Ka’bah in Makkah, the holiest place for Muslims. The meeting officially lasted one hour and the conversation was extremely lively.

SL meeting 16 March 2009_003
Although, this was more an ad hoc, one-off meeting and we had no opportunity to meet the students from the US and have deeper discussions (it was more a Q&A session), the students watched and “listened” very intently (according to the professor) and the Muslim ladies replied to the questions in length and with much enthusiasm. It’s a shame that the discussion board where the US students will continue to discuss this topic is closed to the public and we cannot participate.

With a little bit of preparation and more time, these kinds of meetings can be transferred into real learning opportunities for both sides which go way beyond learning for a subject. How much more authentic can learning become? This is where technology does not get into the way of communication but makes it possible. How else could a group of students from the US have met Muslim women from so many different countries so easily to learn first hand about the lives of these women?

Posted in Second Life | Tagged: , , , , , | 2 Comments »