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	<title>Comments on: Holodeck or Builder&#8217;s Buddy Challenge</title>
	<atom:link href="http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/feed/" rel="self" type="application/rss+xml" />
	<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/</link>
	<description>Reflections of a language teacher</description>
	<lastBuildDate>Sat, 21 Nov 2009 10:56:19 -0500</lastBuildDate>
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		<title>By: Nergiz Kern</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-144</link>
		<dc:creator>Nergiz Kern</dc:creator>
		<pubDate>Tue, 21 Jul 2009 10:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-144</guid>
		<description>Graham,

Yes, we want to place all holodeck/BB scenes in a central place, probably Dudeney Ge&#039;s shop because it is easy to find. But we can also add them to the EUROCALL/CALICO repository.</description>
		<content:encoded><![CDATA[<p>Graham,</p>
<p>Yes, we want to place all holodeck/BB scenes in a central place, probably Dudeney Ge&#8217;s shop because it is easy to find. But we can also add them to the EUROCALL/CALICO repository.</p>
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		<title>By: Graham Davies</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-143</link>
		<dc:creator>Graham Davies</dc:creator>
		<pubDate>Tue, 21 Jul 2009 08:35:54 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-143</guid>
		<description>I think the annual challenge is a good idea, but in the meantime would it be possible to have a central repository for builds and holodecks that people are prepared to share? In the EUROCALL/CALICO Resources centre we are building up a stock of free items: clothes for newbies, body shapes, skins, furniture, useful landmarks, scripts, textures, gadgets, etc.

The Resources centre is accessible via the teleporter in the EUROCALL/CALICO Welcome pavillion:

http://slurl.com/secondlife/EduNation%20III/31/31/22

A reminder too that I continually update Section 14.2.1 of Module 1.5 at the ICT4LT site, where you will find a growing list of links to information about Second Life:

http://www.ict4lt.org/en/en_mod1-5.htm#secondlife

Graham Davies (Groovy Winkler)</description>
		<content:encoded><![CDATA[<p>I think the annual challenge is a good idea, but in the meantime would it be possible to have a central repository for builds and holodecks that people are prepared to share? In the EUROCALL/CALICO Resources centre we are building up a stock of free items: clothes for newbies, body shapes, skins, furniture, useful landmarks, scripts, textures, gadgets, etc.</p>
<p>The Resources centre is accessible via the teleporter in the EUROCALL/CALICO Welcome pavillion:</p>
<p><a href="http://slurl.com/secondlife/EduNation%20III/31/31/22" rel="nofollow">http://slurl.com/secondlife/EduNation%20III/31/31/22</a></p>
<p>A reminder too that I continually update Section 14.2.1 of Module 1.5 at the ICT4LT site, where you will find a growing list of links to information about Second Life:</p>
<p><a href="http://www.ict4lt.org/en/en_mod1-5.htm#secondlife" rel="nofollow">http://www.ict4lt.org/en/en_mod1-5.htm#secondlife</a></p>
<p>Graham Davies (Groovy Winkler)</p>
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		<title>By: cvetka</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-142</link>
		<dc:creator>cvetka</dc:creator>
		<pubDate>Sun, 19 Jul 2009 22:53:15 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-142</guid>
		<description>Well, Nergiz,

yes, you could use the scene for a language class. Next year, in the spring, I will teach an advanced language course in which I want to use SL and where we will also read literature. I would like students to see my interpretation of Calvino&#039;s story in SL and maybe ask them to try their hand on other stories themselves. 
As you say, though, I would not want them to begin to build their scenes in SL, but they could still draw them, of course :)</description>
		<content:encoded><![CDATA[<p>Well, Nergiz,</p>
<p>yes, you could use the scene for a language class. Next year, in the spring, I will teach an advanced language course in which I want to use SL and where we will also read literature. I would like students to see my interpretation of Calvino&#8217;s story in SL and maybe ask them to try their hand on other stories themselves.<br />
As you say, though, I would not want them to begin to build their scenes in SL, but they could still draw them, of course <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nergiz Kern</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-141</link>
		<dc:creator>Nergiz Kern</dc:creator>
		<pubDate>Sat, 18 Jul 2009 16:10:24 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-141</guid>
		<description>It would have been great to see your scene but you can still show it to us in one of our meetings, Cvetka. Your account of your building adventure was very interesting to read http://cvetka.edublogs.org/2009/07/01/armilla/
Who knows, we might have a second round of the Holodeck Challenge next year. But as I said in my blog post, the Challenge was only meant to get us excited and started. So, it hasn&#039;t finished really :-)

You say that your scene is for literature rather than a language class but I could still imagine using it for the latter. Although, the building itself is, in this case, a solitary tasks (I would find the idea of building such an &quot;interpretation&quot; as a group difficult), it could lead into a written account of the building process or answering the question why it was interpreted that way and even to a discussion and show&amp;tell session at the end. This could work as an optional project work over a longer period of time. Optional, because not all students might want to learn the necessary building skills.  Students who don&#039;t want to do it could be given other options like drawing, making a collage, or using other web 2.0 tools. What do you think?</description>
		<content:encoded><![CDATA[<p>It would have been great to see your scene but you can still show it to us in one of our meetings, Cvetka. Your account of your building adventure was very interesting to read <a href="http://cvetka.edublogs.org/2009/07/01/armilla/" rel="nofollow">http://cvetka.edublogs.org/2009/07/01/armilla/</a><br />
Who knows, we might have a second round of the Holodeck Challenge next year. But as I said in my blog post, the Challenge was only meant to get us excited and started. So, it hasn&#8217;t finished really <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>You say that your scene is for literature rather than a language class but I could still imagine using it for the latter. Although, the building itself is, in this case, a solitary tasks (I would find the idea of building such an &#8220;interpretation&#8221; as a group difficult), it could lead into a written account of the building process or answering the question why it was interpreted that way and even to a discussion and show&#038;tell session at the end. This could work as an optional project work over a longer period of time. Optional, because not all students might want to learn the necessary building skills.  Students who don&#8217;t want to do it could be given other options like drawing, making a collage, or using other web 2.0 tools. What do you think?</p>
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		<title>By: Graham Davies</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-140</link>
		<dc:creator>Graham Davies</dc:creator>
		<pubDate>Sat, 18 Jul 2009 15:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-140</guid>
		<description>Actually, I do think it is important to be consistent with the terminology, and if you are looking for different tools in SL you will find them more easily if you use the right terms. Search for &quot;packaging tool&quot; or &quot;packaging system&quot; and you will find Rez-Foo, Rez-Faux and Builder&#039;s Buddy. Search for &quot;holodeck&quot; and you will find Horizons, HyperCube, etc.

You are right about the way in which a holodeck system can store all the scenes within the system, from which they can be activated by anyone via the rezzer, but Horizons also allows you to rez and unpack any individual scene outside the rezzer. This makes it a bit more flexible.

Graham</description>
		<content:encoded><![CDATA[<p>Actually, I do think it is important to be consistent with the terminology, and if you are looking for different tools in SL you will find them more easily if you use the right terms. Search for &#8220;packaging tool&#8221; or &#8220;packaging system&#8221; and you will find Rez-Foo, Rez-Faux and Builder&#8217;s Buddy. Search for &#8220;holodeck&#8221; and you will find Horizons, HyperCube, etc.</p>
<p>You are right about the way in which a holodeck system can store all the scenes within the system, from which they can be activated by anyone via the rezzer, but Horizons also allows you to rez and unpack any individual scene outside the rezzer. This makes it a bit more flexible.</p>
<p>Graham</p>
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		<title>By: cvetka</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-139</link>
		<dc:creator>cvetka</dc:creator>
		<pubDate>Sat, 18 Jul 2009 15:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-139</guid>
		<description>Dear Nergiz,

I am so sorry I missed the Holodeck challenge, I also wanted to show my scene (created more for a literature rather than for a language class, though), but I got mixed up with the time zones, ehm, ehm, ehm and I arrived way too late. 
I also agree with you that Builder&#039;s Buddy is a easier way to go (and it&#039;s free).
If you do a repeat of the challenge later on, I&#039;d like to participate :)</description>
		<content:encoded><![CDATA[<p>Dear Nergiz,</p>
<p>I am so sorry I missed the Holodeck challenge, I also wanted to show my scene (created more for a literature rather than for a language class, though), but I got mixed up with the time zones, ehm, ehm, ehm and I arrived way too late.<br />
I also agree with you that Builder&#8217;s Buddy is a easier way to go (and it&#8217;s free).<br />
If you do a repeat of the challenge later on, I&#8217;d like to participate <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Nergiz Kern</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-138</link>
		<dc:creator>Nergiz Kern</dc:creator>
		<pubDate>Sat, 18 Jul 2009 15:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-138</guid>
		<description>Graham, 

Does it really matter what it is called or what its intended use is when it essentially does the same thing?

The difference that I see between the Builder&#039;s Buddy script and  a holodeck system (besides BB being more flexible and free) is that with a holodeck system you have all scenes stored in the system (one container) whereas with the BB script you have one container per scene (but can store them in a folder in your inventory if you want). Am I missing something?

Randall showed me the new tree house and I like it a lot. It&#039;s beautiful to look at and the hidden treasures are fun to find.

Thanks!</description>
		<content:encoded><![CDATA[<p>Graham, </p>
<p>Does it really matter what it is called or what its intended use is when it essentially does the same thing?</p>
<p>The difference that I see between the Builder&#8217;s Buddy script and  a holodeck system (besides BB being more flexible and free) is that with a holodeck system you have all scenes stored in the system (one container) whereas with the BB script you have one container per scene (but can store them in a folder in your inventory if you want). Am I missing something?</p>
<p>Randall showed me the new tree house and I like it a lot. It&#8217;s beautiful to look at and the hidden treasures are fun to find.</p>
<p>Thanks!</p>
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		<title>By: Graham Davies</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-137</link>
		<dc:creator>Graham Davies</dc:creator>
		<pubDate>Sat, 18 Jul 2009 14:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-137</guid>
		<description>I have found the Builder&#039;s Buddy easy to use. It&#039;s not really a holodeck system, however. It&#039;s a packaging tool. I just assembled a few objects I had in my inventory and packaged them in Builder&#039;s Buddy. It took me about an hour and a half to create a small, prefabricated, furnished cabin. 

There are several similar packaging tools, e.g. Rez-Food and Rez-Faux. These tools are mainly used for packaging and selling a set of grouped items. But, of course, they are extremely useful too for packaging and passing on educational builds.

Holodecks are somewhat different as they are activated from a rezzer, and they require a bit more know-how if you intend building your own scenes. My colleague, Randall Sadler (Randall Renoir) has created some fantastic new holodeck scenes, using the Horizons holodeck system, at the CALICO/EUROCALL HQ. The Tree House is one of my favourites and it&#039;s now accessible on the Skydeck. We welcome ideas for new scenes.

Graham</description>
		<content:encoded><![CDATA[<p>I have found the Builder&#8217;s Buddy easy to use. It&#8217;s not really a holodeck system, however. It&#8217;s a packaging tool. I just assembled a few objects I had in my inventory and packaged them in Builder&#8217;s Buddy. It took me about an hour and a half to create a small, prefabricated, furnished cabin. </p>
<p>There are several similar packaging tools, e.g. Rez-Food and Rez-Faux. These tools are mainly used for packaging and selling a set of grouped items. But, of course, they are extremely useful too for packaging and passing on educational builds.</p>
<p>Holodecks are somewhat different as they are activated from a rezzer, and they require a bit more know-how if you intend building your own scenes. My colleague, Randall Sadler (Randall Renoir) has created some fantastic new holodeck scenes, using the Horizons holodeck system, at the CALICO/EUROCALL HQ. The Tree House is one of my favourites and it&#8217;s now accessible on the Skydeck. We welcome ideas for new scenes.</p>
<p>Graham</p>
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		<title>By: Nergiz Kern</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-136</link>
		<dc:creator>Nergiz Kern</dc:creator>
		<pubDate>Sat, 18 Jul 2009 12:07:34 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-136</guid>
		<description>Thank you, Hamid!

If you want to see some of the scenes in action, let me know.
And if you feel like it and need an idea for a summer project, create a scene and share it with us :-)</description>
		<content:encoded><![CDATA[<p>Thank you, Hamid!</p>
<p>If you want to see some of the scenes in action, let me know.<br />
And if you feel like it and need an idea for a summer project, create a scene and share it with us <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>By: hamid mernaoui</title>
		<link>http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/comment-page-1/#comment-135</link>
		<dc:creator>hamid mernaoui</dc:creator>
		<pubDate>Sat, 18 Jul 2009 10:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=120#comment-135</guid>
		<description>Dear Nergiz, 
The edu scenes look so nice and interesting. I&#039;d opt for using builder buddy&#039;s script, too. It gives more room for creativity and choice. 
Hamid</description>
		<content:encoded><![CDATA[<p>Dear Nergiz,<br />
The edu scenes look so nice and interesting. I&#8217;d opt for using builder buddy&#8217;s script, too. It gives more room for creativity and choice.<br />
Hamid</p>
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