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	<title>Teaching in Second Life &#187; Classroom management</title>
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	<link>http://slexperiments.edublogs.org</link>
	<description>Reflections of a language teacher</description>
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		<title>How to communicate in Second Life</title>
		<link>http://slexperiments.edublogs.org/2009/11/15/how-to-communicate-in-second-life/</link>
		<comments>http://slexperiments.edublogs.org/2009/11/15/how-to-communicate-in-second-life/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 22:50:38 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[classroommanagement]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[teacherdevelopment]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=167</guid>
		<description><![CDATA[There are many different ways in which avatars can communicate in Second Life. We can distinguish between:

public and private
text and voice
all vs groups versus one-to-one
SL groups versus ad hoc groups
features that are part of the SL regular communication features or other tools and settings (parcel settings, sky tables, etc)

It is important to know which possibilities [...]]]></description>
			<content:encoded><![CDATA[<p>There are many different ways in which avatars can communicate in Second Life. We can distinguish between:</p>
<ul>
<li>public and private</li>
<li>text and voice</li>
<li>all vs groups versus one-to-one</li>
<li>SL groups versus ad hoc groups</li>
<li>features that are part of the SL regular communication features or other tools and settings (parcel settings, sky tables, etc)</li>
</ul>
<p>It is important to know which possibilities exists and when to use them whether you hold staff meetings in SL, do training or give lessons.</p>
<p>In order to be able to easily communicate with others, it is good (and sometimes necessary) to befriend them first so that they are in your friends list. It is also possible to IM (instant message) or call avatars who are not in your friends list by searching for them but there are limitations when it comes to group chat as an example.</p>
<p>How to add someone as a friend:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PuN5b4B4jCw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/PuN5b4B4jCw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Here is a serious of video tutorials on the different ways that avatars can communicate in Second Life.</strong></p>
<p>I know there are already many Second Life video tutorials but often they don&#8217;t show exactly what I want, so I have started to create my own. I have created these for a teacher training course which I am doing at the moment.</p>
<p>I usually don&#8217;t use a script when doing these tutorials, so you might here the occasional &#8220;er&#8221; and other mistakes. Live with it! <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I am not going to record them again so soon.</p>
<p>SL Communication 1 &#8211; Public Text &amp; Voice Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object> <span style="text-decoration: underline;"> </span></p>
<p>SL Communication 2 &#8211; Private Text Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 3 &#8211; Private Voice Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 4 &#8211; Group Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communcation 5 &#8211; Ad Hoc Group Creation &amp; Friends Conference:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613565&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613565&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 6 &#8211; Parcel Voice Settings:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613612&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613612&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 7 &#8211; Sky Tables:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613678&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613678&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		</item>
		<item>
		<title>Holodecks and language learning</title>
		<link>http://slexperiments.edublogs.org/2009/04/22/holodecks-and-language-learning/</link>
		<comments>http://slexperiments.edublogs.org/2009/04/22/holodecks-and-language-learning/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 19:17:16 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[buildersbuddy]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[elt]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[holodecks]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=117</guid>
		<description><![CDATA[In my first post about holodecks, I mentioned some ideas how holodecks could be used for language learning. Meanwhile I had time to create a scene with the Horizons holodeck. In our last SLExperiments meeting, we sat in my holodeck living room I have created and brainstormed some ideas. Here is what we came up [...]]]></description>
			<content:encoded><![CDATA[<p>In my <a href="http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/" target="_blank">first post about holodecks</a>, I mentioned some ideas how holodecks could be used for language learning. Meanwhile I had time to create a scene with the <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=247210" target="_blank">Horizons holodeck</a>. In our last <a href="http://slexperiments.pbwiki.com/" target="_blank">SLExperiments</a> meeting, we sat in my holodeck living room I have created and brainstormed some ideas. Here is what we came up with (some ideas depend on the permissions settings which we still have to find out about):</p>
<ul>
<li>Describe a scene students are in</li>
<li>Give a description of a scene to students (notecard?) and they build it in groups. Then, compare and talk about the differences</li>
<li>Students build scenes collaboratively (or alone), then describe why they built it that way, etc.</li>
<li>Instead of describing a scene, give students a description of a situation or a dialogue and have students build the scene which will then be used as to role-play the dialogue/situation.</li>
</ul>
<p>Building scenes might sound difficult but the advantage of holodecks and the <a href="http://wiki.secondlife.com/wiki/Builders_Buddy" target="_blank">Builder&#8217;s Buddy script</a> (see below) is that very basic building skills are sufficient. Students or teachers can use objects that are available as freebies (permissions need to be at least copy/modify) and don&#8217;t need to build anything from scratch.</p>
<p>A snapshot of my living room scene:</p>
<p><a href="http://slexperiments.edublogs.org/files/2009/04/holodeck-living-room-daf-dennis.jpg"><img class="alignnone size-full wp-image-118" title="holodeck-living-room-daf-dennis" src="http://slexperiments.edublogs.org/files/2009/04/holodeck-living-room-daf-dennis.jpg" alt="" width="500" height="378" /></a></p>
<p>And here is a short video that shows how the scene is made to appear when needed:<br />
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A good alternative to commercial holodecks is the free Builder&#8217;s Buddy script. In <a href="http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/">my first post about holodecks</a>, you can see pictures and watch a video of a scene that I created with the BB script. Should it turn out that it is not possible to build collaboratively with a commerical holodeck or the class has no money at all to invest in (a) holodeck(s), students can all be given the BB script.</p>
<p>Scenes like the living room or the worshop setting are not the only situation that you can use the BB script. Anything from complex building to simple creations (like in the following video) can be built.<br />
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<p>When several prims that contain different scripts are linked only the scripts in the last object will be recognized. In such cases, instead of linking them, the BB script can be used</p>
<p>Another advantage of the BB script is that several scenes can be nested. If you are, for example, giving a presentation and you want to reveal  the &#8220;scene&#8221; step-by-step, this can be done relatively easily. The most important thing to remember here is to use different channels for the nested scenes.</p>
<p><strong>&#8212;&gt; <a href="http://slexperiments.edublogs.org/?s=holodecks">Link to all blog posts related to holodecks, Builder&#8217;s Buddy and language teaching ideas.</a></strong></p>
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		</item>
		<item>
		<title>Building holodeck scenes in Second Life</title>
		<link>http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/</link>
		<comments>http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 11:22:19 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[holodecks]]></category>
		<category><![CDATA[module2]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=115</guid>
		<description><![CDATA[Now, some of you might ask: &#8220;What on earth is a holodeck?&#8221; Those who have watched Star Trek are familiar with the term and this is how Wikipedia explains it. The article mentions several uses for holodecks (see Application) one of which is training. So, even in Star Trek, they had educational value   [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a>Now, some of you might ask: &#8220;What on earth is a holodeck?&#8221; Those who have watched Star Trek are familiar with the term and <a href="http://en.wikipedia.org/wiki/Holodeck" target="_blank">this is how Wikipedia explains it</a>. The article mentions several uses for holodecks (see Application) one of which is training. So, even in Star Trek, they had educational value <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Holodecks in SL, can be simple to complex scenes, built in advance and packed up which can then be created &#8220;on demand&#8221; by one click in a limited space. Unfortunately, the SL versions lack the function of simulating smell&#8230; Well, not yet&#8230; And, well, yes, it could be a disadvantage, too, but would definitely add to the immersiveness <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>OK, back to the seriousness of this task. <a href="http://wiki.secondlife.com/wiki/Holodeck" target="_blank">Here is a definition of Second Life holodecks</a>, what they are used for and links to different kinds of holodecks. <a href="http://insidethisworld.com/people.html" target="_blank">Loki Clifton</a>, who introduced himself as &#8220;the grandfather&#8221; of holodecks in SL, was apparently the first person who invented holodecks for SL. He was kind enough to show us different types of holodecks and explained how they are used and demonstrated how to build a scene with a production holodeck. As our task would include building our own scenes, Loki generously agreed to give us all a copy for testing purposes &#8211; a <a href="http://insidethisworld.com/the-holodeck.html" target="_blank">2in1 production holodeck</a>.</p>
<p>Holodecks can be quite expensive compared to other tools in Second Life. There are some <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=152116" target="_blank">free</a> or inexpensive ones but usually with very limited functionality. In most cases, they do not allow the owner to build new scenes, which is what we wanted to do. It is also possible to buy scenes for some holodecks. Again, this depends on the type of holodeck you have (<a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=661962" target="_blank">here is an example</a>). A free simple alternative is the <a href="http://wiki.secondlife.com/wiki/Builders_Buddy" target="_blank">Builder&#8217;s Buddy script</a>, which functions in a very similar way.</p>
<p>Due to lack of time <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  , I have only been able to play around a bit with Loki&#8217;s holodeck but built my workshop scene for the MUVEnation task with the free Builder&#8217;s Buddy script. You can see the scene below.</p>
<p><a title="Workshop scene packed - Builder's Buddy von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3431322274/"><img src="http://farm4.static.flickr.com/3310/3431322274_8e7d7f4b7d.jpg" alt="Workshop scene packed - Builder's Buddy" width="500" height="314" /></a></p>
<p><em>Above: This is the box in which the whole scenes is packed. I can take drag it from my inventory on the ground anywhere I am and rez (= create) the scene with a click. I can also allow others to rez my scene. With the BB script, every scene is in its own box (or any other object used as base).</em><br />
<a title="Workshop scene - Builder's Buddy von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3388091746/"><img src="http://farm4.static.flickr.com/3575/3388091746_6de9d109d7.jpg" alt="Workshop scene - Builder's Buddy" width="500" height="314" /></a></p>
<p><em>Above: Here, you can see the rezzed workshop scene (and the green box). The scene normally rezzes within seconds. I can reposition the scene by simply dragging the green box. All other objects then reposition themselves accordingly keeping their distances to each other. One click and everything is cleaned up and back in the box and the space available for other things.</em></p>
<p>Here is a short video showing how the above scene is being rezzed (built) and then, cleared with one click:<br />
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<p>Besides the MUVEnation task, I am also working with a group of colleagues on a <a href="http://virtualworldholodecks.ning.com/" target="_blank">holodeck project</a>. Actually two projects joined togehter now, one initiated by Kip Boan who shares his holodecks with the SL English group, the other by Leon Cych. The aim is to explore its uses for educational purposes. Leon has kindly provided me with a <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=247210" target="_blank">professional Horizon holodeck</a>. So, after building simple scenes with the Builder&#8217;s Buddy, I will try my hand at building a scene for a holodeck. Here is a short video of Leon demonstrating a holodeck:<br />
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<p>And here is another video showing some scenes of Loki&#8217;s holodeck:<br />
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<h3>Language learning and holodecks</h3>
<p>The first use of holodecks for language learning that springs to mind is scenes for role-plays (checking in at a hotel, ordering food in a restaurant, etc.). Scenes could also be used for students to learn the names of objects (furniture, plants, animals, kitchen utilities, &#8230;). But one can also imagine creating different cozy places for more undisturbed meetings with students or different spaces for students to work in groups. The settings could be changed according to the topic the group is talking about. Students can also be asked to build their own scenes as a kind of project work. One interesting project I have come across is the <a href="http://bethssecondlife.blogspot.com/2007/07/literary-holodeck-project.html" target="_blank">Literary Holodeck Project</a> where educators built scenes to represent different literary works.</p>
<p>These are only some initial thoughts. I hope working with my colleagues in the projects mentioned above will bring about more ideas. If you have ideas on how holodecks could be used for language learning (or learning/education in general) or you know of other educational holodeck projects, I would be very happy to read your comments.</p>
<p><strong>&#8212;&gt; </strong><strong><a href="http://slexperiments.edublogs.org/?s=holodecks">Link to all blog posts related to holodecks, Builder&#8217;s Buddy and language teaching ideas.</a></strong></p>
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		<title>Conducting a hands-on workshop in SL</title>
		<link>http://slexperiments.edublogs.org/2009/03/20/conducting-a-hands-on-workshop-in-sl/</link>
		<comments>http://slexperiments.edublogs.org/2009/03/20/conducting-a-hands-on-workshop-in-sl/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 10:16:45 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Lesson planning]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Post-lesson evalutation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[module2]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[section1]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=111</guid>
		<description><![CDATA[In module 2, section 1, we explored hands-on workshops in Second Life. The activities consisted of

Analysing hands-on workshops using an analysis grid and coming up with a list of key factors for the design and delivery of successful SL workshops. My personal list is here.
Designing and implementing our own hands-on workshop
Peer-evaluation of the workshops using [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a>In module 2, section 1, we explored hands-on workshops in Second Life. The activities consisted of</p>
<ol>
<li>Analysing hands-on workshops using an analysis grid and coming up with a list of key factors for the design and delivery of successful SL workshops. My personal list is <a href="http://slexperiments.edublogs.org/2009/02/12/key-factors-for-the-design-and-delivery-of-successful-second-life-workshops/" target="_blank">here</a>.</li>
<li>Designing and implementing our own hands-on workshop</li>
<li>Peer-evaluation of the workshops using an observation form based on the key factors that came up in activity 1.</li>
<li>Writing an analytical &#8220;story&#8221; of our experience with our workshop using the <a href="http://sharingpractice.wetpaint.com/page/Be+a+STARR?t=anon" target="_blank">STARR template for storytelling</a> which was provided.</li>
</ol>
<p><strong>Peer evaluation</strong></p>
<p>Constructive feedback from peers can help tremendously in helping a teacher to improve their teaching practise. Peer observation and evaluation can be rewarding for both sides, the observer and the teacher being observed. Having read most evaluations, in this workshop activity peer observation did not work well in my opinion. One reason might be that the observation form had not yet been complete before some of the observations started. Another reason, I suspect, was that peer feedback was &#8220;public&#8221; and could be viewed by all course participants and coordinators. This might have been a dilemma for some who might not have wanted to be critical openly. Additionally, as many of the participants are still very new to SL and this was the first workshop they had conducted in a virtual world, peers wanted to be encouraging. This is perfectly fine but for feedback to be developmental, there should also be suggestions for improvement.</p>
<p>As a result, I think peer observation and giving constructive feedback is a skill that needs to be practised. Also, as trust is an important factor in peer evaluation, these should not be made public. Instead, in a course, where all could benefit from reading about others&#8217; evaluations, participants could be asked to collect main points they observed together with suggestions for improvement in a separate place without names, kind of like a  teacher who gives general class feedback at the end with relevant points that they observed while monitoring a class activity.</p>
<p><strong>My STARR story: Building a Board Game with Daffodil</strong></p>
<p><strong>Summary</strong><br />
A beginner Second Life builder trying her hand at giving a hands-on building workshop.</p>
<p><strong>Situation</strong><br />
<em>What was the setting in which this case study occurred?</em><br />
After having observed and analysed hands-on workshops, we had to plan and deliver our own. It was difficult for me to think about a topic for my workshop. I had thought about and discarded several ideas due to time, space or other constraints. My building and scripting skills are limited but I decided I could manage a beginner building workshop. I knew I wanted it to be useful to my peers and fun.</p>
<p><strong>Task</strong><br />
<em> What was the problem to be solved, or the intended effect?</em><br />
To plan and deliver a workshop for beginners to build a simple interactive board game within a time limit of 60 minutes. The number of participants was limited by the number of building spaces provided to a maximum of 12.</p>
<p><strong>Actions</strong><br />
<em> What was done to fulfil the task?</em><br />
When I had decided on building a board game, I first wanted it to be a collaborative building task but in the end I didn&#8217;t dare to do it. I was not sure I could handle all the problems with permissions that might come up, especially with beginners. So, I decided every participant would have their own building space which would be their game board. This meant that there was not enough space nor time for everybody to build a complete game that we could play together at the end but it would be enough to demonstrate the skills and the concept.</p>
<p>Preparation: I prepared 12 boards/building spaces for participants. This meant some of them would be out of normal chat range. I modified my SpeakEasy HUD script to make it shout the instructions (suggested by a friend) but we would also communicate and needed a save means for this. Not everybody knows how to shout. I thought of putting up a sign but participants might forget to and by habit simply hit the enter key. A friend came up with the idea of chat relay but an experienced workshop tutor said it caused lag. Another friend suggested I use group IM. Why didn&#8217;t I think of that? Sometimes, in a stressful situation (and preparing the workshop was stressful for me because I had no time), we forget even what we know.<br />
I wanted to announce a demo of my workshop in another group of educators to test it, improve the instructions but again because of lack of time, I could not do that. On the day of the workshop, an experienced friend asked me on Twitter whether I wanted to do a run through. It was only three hours before the actual workshop but I agreed and am so happy I did. As a result, I simplified my instructions, deleted some slides and additional information and most importantly found out and solved some issues with permissions.</p>
<p>Another issue that came up in the run-through was that participants would have several windows open at certain times in the workshop (edit window, notecard, group or local chat window) plus needed to look at the slides and back at their objects. I could not avoid any of these but I decided to tell participants this would happen and gave some tips at the beginning (making windows smaller or minimising them when not needed).</p>
<p>Multi-tasking for the tutor can be challenging, too. In other lessons I taught in SL, it often happened that I received several IMs from friends who did not know I was teaching, from students who wanted to be teleported (instead of asking peers or finding the LM in their inventory), IMs from students present who preferred to ask a question privately than in local chat plus group notices or IMs from groups I belong to. At the same time having to deliver the lesson, change slides, take notes, chat with students in local chat, etc. can be quite demanding. And I am usually much more exhausted after a SL lesson than a Real Life one. In regular classes, I establish some rules with students (e. .g &#8220;send teleport requests to peers not the teacher&#8221;, &#8220;don&#8217;t IM teacher during the lesson except when it is required in a task or absolutely necessary&#8221;, for friends: &#8220;when I am in busy mode, it really means I am busy and will not reply&#8221;. This was not possible really for this workshop because it was a one-off session.</p>
<p>Tools can be of great help in delivering lessons but they can be a real pain, too. I rarely use more than two teaching aids or tools in a session. Of course, this depends a bit on the situation. The same goes for the actual topic and the lesson plan. For the workshop, I decided a slide screen, a material giver and (the invisible) SpeakEasy HUD was enough. I had prepared slides of the different steps to avoid having to give long-winded instructions. I used a screen that I had recently be shown by a friend on which you can highlight areas. Very useful indeed! I also printed out the instruction text and crossed off what I had already said with the SpeakEasy HUD.</p>
<p>I was a bit worried that my workshop might be too simple and my instructions too detailed. However, it was declared as a beginner workshop and details can always be ignored by those participants who don&#8217;t need them <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>At first there were only the two participants who had also signed up as criticla friends. But then two more came. The session went smoothly and participants could follow the instructions easily. I have to say, however, that several were not beginners. A late-comer started on his own and was able to catch up. One participant had frequent crashes and fell behind. Another participant did something I had not expected and this caused her problems for the later steps. I helped by giving her additional instructions in IM to remedy the situation. I am still not sure what caused this: my instructions, language issues or the participant being distracted by private IMs (which I suspected).</p>
<table border="0">
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<td><a href="http://picasaweb.google.com/lh/photo/zPtnZKpE0UoCg67G9hQboQ?feat=embedwebsite"><img src="http://lh6.ggpht.com/_LIB4T6qRDyQ/Sa7oBxbQ9GI/AAAAAAAAAuM/HEzjB0Hrkg4/s400/Muvenation%20hands-on%20workshop%20pic%201.jpg" alt="" /></a></td>
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<td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;">From <a href="http://picasaweb.google.com/NergizKern/MUVEnationHandsOnWorkshop?feat=embedwebsite">MUVEnation hands-on workshop</a></td>
</tr>
</tbody>
</table>
<p>Latecomers can cause havoc in a workshop. I did not observe enough workshops in SL to know how experienced tutors deal with them but having planned to deliver my workshop in the MUVEnation sandbox, I knew I could expect latecomers and guests and this was to some extend even welcome. I did say how I would deal with them in my workshop description (observe or take the worshop material and try on your own) but, of course, not all would have read it. Some just popped in to do something in the sandbox, saw that something was going on and started chatting with me: &#8220;Long time no see&#8221; <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I was determined not to have the flow of the workshop be interrupted too much by these but I didn&#8217;t mind observers and I didn&#8217;t want to sound unfriendly or unwelcoming. So I said a few words but indicated in local chat that we were going back to the instructions.</p>
<p>Surprise guest: At some point, a former SL student of mine suddenly materialised on a participant&#8217;s board. He was one of the students who were on the slide that I had shown at the beginning of the workshop showing him and peers playing my first board game. I thought I was dreaming and tried to make sense of it. I know a lot can happen in SL but I started thinking &#8220;my showing a slide of him can&#8217;t have made him appear in my workshop. Yeah, after being in SL for a longer while, you start believing such weird things can happen <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  It turned out that he had been teleported by the participant on whose board he arrived. I had introduced them some time ago and apparently they had developed a friendship.</p>
<p>All participants were able to finish their game. Although, none of them had prepared questions in advance (I had asked for this as preparation for the workshop). Nobody seemed willing to spend the time to write all the question notecards but they did write some so we could test the games. When taking their objects (the board with the tiles) into their inventory, they could not take the boards although I had set permissions to copy/mod. I had forgotten to tick one more box and when I did, participant were able to take them.</p>
<p><strong>Lessons learned</strong><br />
<em> What did you learn from the experience?</em></p>
<ul>
<li>Instructions can never be detailed enough</li>
<li>Talk your ideas through with someone</li>
<li>Always do a run-through before you do the workshop for the first time</li>
<li>Don&#8217;t expect participants to have read through your announcement and have prepared for it.</li>
<li>Be prepared to do shortcuts and don&#8217;t force participants to do all the steps if it is not absolutely necessary.</li>
<li>Always double-check permissions of your material.</li>
</ul>
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		<item>
		<title>Second Life Educational tools &#8211; What is missing?</title>
		<link>http://slexperiments.edublogs.org/2009/02/09/second-life-educational-tools-what-is-missing/</link>
		<comments>http://slexperiments.edublogs.org/2009/02/09/second-life-educational-tools-what-is-missing/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 17:33:51 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Lesson planning]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=102</guid>
		<description><![CDATA[ I have been asked several times which tools I miss in Second Life. When I first started thinking about teaching in SL, I searched for some kind of whiteboard that I could write on because that is one of the most basic tools we teachers use in Real Life. Then, I started wondering whether [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Pollster Set von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3125785868/"><img class="alignleft" style="float: left; margin: 5px;" src="http://farm4.static.flickr.com/3228/3125785868_a93fd55511_m.jpg" alt="Pollster Set" width="240" height="150" /></a> I have been asked several times which tools I miss in Second Life. When I first started thinking about teaching in SL, I searched for some kind of whiteboard that I could write on because that is one of the most basic tools we teachers use in Real Life. Then, I started wondering whether I wouldn&#8217;t start teaching in a more traditional or at least RL way if I had a whiteboard. Why use Second Life if we teach there like we do in Real Life? </p>
<p>I changed the way I think about teaching in SL and the tools I need. We only miss things if we have certain expectations. The expectations we have about teaching in SL often come from our RL experience. We have a whiteboard in RL and are used to using it so we want one in SL. Once I started seeing SL as a new tool itself and as a place that offers its own possibilities which often don&#8217;t exist in RL, I stopped missing tools and instead looked at what is there and how I can best make use of those tools.</p>
<p>Some tools that are there, can also stand in one&#8217;s way instead of helping deliver a better lesson. SL educators have to ask themselves the same questions like educators in RL: &#8220;Do I use this technology/tool because it is there or does it really benefit my students and improve my lesson delivery?&#8221; I do have a large collection of SL educational tools. However, I have only used a handful in my classes, mainly a notecard/landmark giver, a notecard displayer, picture boards and a slide presenter. I might use a different set in a different course if need be but I have to justify it to myself. </p>
<p>Having said that, I have found several whiteboard tools and mash-ups with websites where I can write and even draw on <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  but I don&#8217;t think I will make much use of them for now.</p>
<p>Finally, I have to admit that there is one thing that I do miss. It is not a tool but a feature. If text in notecards could be formatted (bold, underline, text in different colours), I would be a happier SL teacher <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  </p>
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		<title>Communication and interaction tools</title>
		<link>http://slexperiments.edublogs.org/2008/12/23/communication-and-interaction-tools/</link>
		<comments>http://slexperiments.edublogs.org/2008/12/23/communication-and-interaction-tools/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 17:19:53 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[activity6]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[session3]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=96</guid>
		<description><![CDATA[
What is the task?
Activity 6 of session 3 asks us

To collect, describe and comment on a number of tools that are suitable for teaching and learning in Second Life based upon a chosen theme

To design an experience-based, interactive and playful activity for a teacher to discover these tools in Second Life, such as creating a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a></p>
<p><strong>What is the task?</strong></p>
<p><em>Activity 6 of session 3 asks us</em></p>
<ul>
<li><em>To collect, describe and comment on a number of tools that are suitable for teaching and learning in Second Life based upon a chosen theme<br />
</em></li>
<li><em>To design an experience-based, interactive and playful activity for a teacher to discover these tools in Second Life, such as creating a tour guide.<br />
</em></li>
</ul>
<p><em>The themes are</em></p>
<ul>
<li><em>Delivery of learning material<br />
</em></li>
<li><em>Communication and interaction<br />
</em></li>
<li><em>Cooperation<br />
</em></li>
<li><em>Creation of content<br />
</em></li>
<li><em>Individualisation of learning paths<br />
</em></li>
<li><em>Assessment, feedback and tracking<br />
</em></li>
<li><em>Self-organisation and group-organisation<br />
</em></li>
<li><em>Reflection and meta cognition</em></li>
</ul>
<p><span>I decided to join colleagues to collaborate on finding tools (in the broadest sense) </span>that help teachers to manage social interaction and communication with their learners. As I mentioned in a <a href="http://slexperiments.edublogs.org/2008/12/11/communication-breakdown/" target="_blank">previous post</a>, effective communication can be a challenge in SL for <strong>many</strong> <strong>reasons</strong> but is  very important and can decide about the success or failure of a session or even a course. </p>
<p><strong>Which tools are essential?</strong></p>
<p>There are tens of communication tools and facilities in SL. We have selected only a few for this activity. The three I added to the book are the following:</p>
<p><strong>1.<a href="http://www.flickr.com/photos/nergizk/3126476330/" target="_blank"> Avatar Scanner</a></strong> (also often referred to as &#8220;chat range alarm&#8221;): Many avatars are not aware that what they say can only be heard within a certain distance and even if they know it is difficult to judge when one is outside the range. This can lead to communication breakdown and misunderstandings. An teacher or participant of a meeting might wonder why nobody or not all are following the conversation or instructions not realising that they are out of chat range. One solution that has been suggested to me in the comments of another post is using a kind of visual circle but that is limited to one place. This is good when the teacher or moderator wants to create spaces for group work or discussion. Another solution is a HUD that avatars can wear and take with them where ever they go. This Avatar Scanner HUD is user friendly, small and available for free.<span><strong> </strong></span><br />
<a title="Avatar Scanner HUD von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3126476330/"><img src="http://farm4.static.flickr.com/3121/3126476330_4475474653.jpg" alt="Avatar Scanner HUD" width="500" height="311" /></a></p>
<p>2. Another very common issue in meetings with a lot of avatars is the flow of conversation. Often many conversation threads and topics are interwoven and it becomes difficult to follow the conversation. Therefore, in some instances the moderator might want to control the stream of conversation. There are several tools available but some are too rigid and others too expensive. <strong><a href="http://www.flickr.com/photos/nergizk/3127426687/" target="_blank">The Meeting control lights </a></strong>tool<strong> </strong>gives more control to both the moderator and the speakers and is more transparent (e. g. everybody can see whose next). <br />
<a title="Meeting Control Lights Tags SecondLife DaffodilFargis tools Muvenation mvn08 von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3127426687/"><img src="http://farm4.static.flickr.com/3109/3127426687_733c6f3c29.jpg" alt="Meeting Control Lights Tags SecondLife DaffodilFargis tools Muvenation mvn08" width="500" height="313" /></a></p>
<p><span>3. Static lessons are not good in Real Life but even less suitable for SL. With the <strong><a href="http://www.flickr.com/photos/nergizk/3125839780/" target="_blank">Opinionator</a></strong>, lessons and meetings can be much more interactive and fun. Instead of simply replying in text or voice to discussion questions, participants can use the Opinionator, which is a 3D </span><span><a href="http://en.wikipedia.org/wiki/Likert_scale" target="_blank">Likert Scale</a> social graphing tool that collates votes. When a question is asked, avatars walk into the different sections of the opinionator to show their vote or opinion. The total number of avatars and the percentage is calculated and shown immediately. Great before or after discussions. Very interactive and good for visual and kinaesthetic learners.</span><br />
<a title="Edu Tools - Opinionator von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3332882521/"><img src="http://farm4.static.flickr.com/3372/3332882521_55f47ed45e.jpg" alt="Edu Tools - Opinionator" width="500" height="336" /></a></p>
<p>The rest of our list is <a href="http://docs.google.com/Doc?id=dchqttbp_9cwj2hwd3" target="_blank">here</a> (work in progress). If you think we missed a good tool, especially if it is a free or reasonably-priced one, let me know.</p>
<p><strong>How will we present them?</strong></p>
<p><a title="Book about SL tools von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3131159820/"><img src="http://farm4.static.flickr.com/3218/3131159820_41237846f8_m.jpg" alt="Book about SL tools" width="240" height="150" /></a><a title="Book about SL tools von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3131113735/"><img style="margin-left: 5px; margin-right: 5px; margin-top: 0px; margin-bottom: 0px;" src="http://farm4.static.flickr.com/3088/3131113735_a64de1aa0c_m.jpg" alt="Book about SL tools" width="240" height="150" /></a><br />
We discussed two options to present our tools, a tour HUD or a book. Personally, I did not like the free tour HUDs that were available. The text field and the font itself was too small and I have tools which are not available in an in-world shop but only online and the HUDs we have do not provide URLs.</p>
<p>I finally found a book that can also be worn as a HUD. I provided the Slurls and URLs in shortened form and we added a notecard with the Landmarks and a notecard giver script to the book. </p>
<p><strong>What can go wrong?</strong></p>
<p>The problem with such a HUD tour and even the book is that tools, shops or other educational places and facilities can be moved to other locations or disappear completely. Only recently, one of the participants in our group has created a tour which includes <a href="http://slexperiments.edublogs.org/2008/11/08/teachers-on-a-field-trip-in-second-life/" target="_blank">Boracay</a>, an educational island. However, two days later, the island was dismantled and will soon cease to exist completely after having been there for over two years. This is probably something we have to get used to although it is very sad to see such work disappear. Some tour or guide objects that provide lists of educational places take this into account and update their lists regularly. One such tool is the free Squirrel notebook which is available for free <a href="http://slurl.com/secondlife/Triangulum/108/26/28" target="_blank">here</a>.</p>
<p><strong>Where?</strong></p>
<p>Here is the <a href="http://slurl.com/secondlife/MUVEnation/122/64/301" target="_blank">Slurl</a> to the location where you can get a copy of our book and the tool collections of the other groups are nearby, too. The exhibition is only temporary so visit it soon.</p>
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		<item>
		<title>Communication breakdown</title>
		<link>http://slexperiments.edublogs.org/2008/12/11/communication-breakdown/</link>
		<comments>http://slexperiments.edublogs.org/2008/12/11/communication-breakdown/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 22:46:55 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[classroommanagement]]></category>
		<category><![CDATA[Communication]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[teacherdevelopment]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=92</guid>
		<description><![CDATA[In one of the meetings in SL that I regularly attend, there was a partial communication breakdown that let to a lot of confusion, misunderstandings and even hurt feelings the latter of which I wasn&#8217;t even aware of during the meeting.
As far as I can reconstruct what happened after looking through the chatlog and talking [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a>In one of the meetings in SL that I regularly attend, there was a partial communication breakdown that let to a lot of confusion, misunderstandings and even hurt feelings the latter of which I wasn&#8217;t even aware of during the meeting.</p>
<p>As far as I can reconstruct what happened after looking through the chatlog and talking to the participants, the following seemed to have been some of the reasons for the communication breakdown:</p>
<ol>
<li>Some participants used voice some text</li>
<li>Some of those using voice missed what was being written in text</li>
<li>Some participants were not aware of the fact that the normal chat range is 19 m and what there actual distance to the others was. </li>
<li>Participants might have been confused about the roles and the agenda (Who is leading the session? What is the agenda?)</li>
</ol>
<p>Because of number 2 and 3, some participants thought they or what they were saying was being ignored by the others.</p>
<p>Communication in SL, especially with larger groups, different members participating in the meetings, changing roles and agenda can be a challenge. Besides the issues mentioned above,</p>
<ul>
<li>information overload,</li>
<li>non-linear discourse and</li>
<li>lack of body language</li>
</ul>
<p>can cause disruption of a conversation.</p>
<p>Coincidentally, one of the new activities for section 3 is about <strong>collecting tools and building a guide for them (HUD, interactive book, bot, &#8230;) using the playfulness approach</strong>. Among the themes suggested is also one about <strong>tools for Communication and interaction</strong>. I&#8217;ve already been thinking of looking for ways of how to make group discussions more effective after having attended several (chaotic and ineffective) discussion with larger groups. Now, seeing what negative effects such communication breakdown can have on the rapport of a group, I want to look for tools and procedures that can help make such group conversations more pleasant and effective.</p>
<p><span style="color: #800000;">If anyone reading this knows of such tools or procedures in Second Life, I&#8217;d be more than happy if you left a comment and let me know. </span></p>
<p><strong>Tools</strong></p>
<p>One tool I can already add to my list and can recommend to everybody in SL is </p>
<ol>
<li>A chat range indicator (included in the Sloddle and Mysti tool) that shows a list of avatars within the chat range so that the speaker knows who can hear them.</li>
</ol>
<p> </p>
<p><strong>Procedure&#8217;s that can help</strong></p>
<ol>
<li>Explicitly mentioning/showing</li>
</ol>
<p style="padding-left: 30px;">a) who the moderator of the current meeting is</p>
<p style="padding-left: 30px;">b) what the agenda is and in which order they topics will be dealt with.</p>
<p>(to be continued)</p>
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		<item>
		<title>Sloodle: Second Life + Moodle</title>
		<link>http://slexperiments.edublogs.org/2008/11/21/sloodle-second-life-moodle/</link>
		<comments>http://slexperiments.edublogs.org/2008/11/21/sloodle-second-life-moodle/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 17:42:54 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[classroommanagement]]></category>
		<category><![CDATA[daniellivingston]]></category>
		<category><![CDATA[keytoschool]]></category>
		<category><![CDATA[lms]]></category>
		<category><![CDATA[moodle]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[ninehub]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[sloodle]]></category>
		<category><![CDATA[teacherdevelopment]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=83</guid>
		<description><![CDATA[Since I had heard of Sloodle for the first time at SLanguages2008, I had wanted to learn more about it and integrate it with my Moodle® (an open-source Learning Management System). It is very interesting for me because I used Moodle for my Second Life English course last summer.

Some weeks ago, I came across a [...]]]></description>
			<content:encoded><![CDATA[<p>Since I had heard of <a href="http://www.sloodle.org/moodle/" target="_blank">Sloodle</a> for the first time at <a href="http://www.slanguages.net/de/index.php" target="_blank">SLanguages2008</a>, I had wanted to learn more about it and integrate it with my <a href="http://moodle.org/" target="_blank">Moodle</a>® (an open-source Learning Management System). It is very interesting for me because I used Moodle for my Second Life English course last summer.</p>
<div class="kwout" style="text-align: center"><a href="http://slisweb.sjsu.edu/sl/index.php/Sloodle" target="_blank"><img style="border: none" src="http://kwout.com/cutout/f/sm/te/hrw_bor_rou_sha.jpg" alt="http://slisweb.sjsu.edu/sl/index.php/Sloodle" width="342" height="317" /></a></div>
<p>Some weeks ago, I came across a message by Daniel Livingston in an e-mail list about Virtual Worlds saying that he had created a <span>self-paced <a href="http://www.sloodle.org/moodle/course/view.php?id=42" target="_blank">tutorial exercise</a> taught <span>in Moodle and in Second Life</span> to learn about Sloodle&#8217;s features.</span></p>
<p><span>I went through the tutorial, which I can highly recommend, and learned about all the features of Sloodle version 0.3. </span>The tutorial was fun, although it would have been even more fun to test chatting and some other tasks with a partner or a group (which Daniel recommends). I new about the chatting and blooging features but I was positively surprised to find out that there is much more that Sloodle makes possible. Here is a list from a Sloodle cheatsheet:</p>
<blockquote><p>• Web-intercom. A chat-room that brings Moodle chatroom and Second Life chats</p>
<p>together. Students can participate in chats in Second Life using the accessible</p>
<p>Moodle chatroom. Discussions can be archived securely in a Moodle database.</p>
<p>• Registration booth. Identity management for Second Life and Moodle. Link students’</p>
<p>avatars to their Moodle user accounts.</p>
<p>• Quiz tool and 3D Drop Box. Assess in Second Life – grade in Moodle. Set quizzes</p>
<p>or 3D modelling tasks in an engaging 3D environment. Review grades quickly and</p>
<p>easily in the standard Moodle gradebook.</p>
<p>• Choice tool. Allow students to vote (and see results) in Second Life as well as in</p>
<p>Moodle.</p>
<p>• Multi-function SLOODLE Toolbar. Enhances the Second Life user interface. Use a</p>
<p>range of classroom gestures, quickly get a list of the Moodle user names of the</p>
<p>avatars around or write notes directly into to your Moodle blog from Second Life.</p>
<p>• Presenter (in development). Quickly author Second Life presentations of slides and/</p>
<p>or web-pages on Moodle. Present in Second Life without having go through lengthy</p>
<p>processes to convert or upload images.</p>
<p>• &#8230; and more. More tools are being prototyped on a regular basis.<span> </span></p></blockquote>
<p>So, yesterday, I went ahead and finally upgraded my Moodle website and installed the Sloodle module. Then, I went in-world and bought the latest version of the in-world Sloodle tool set and the toolbar HUD (heads up display). Configuration was easier than I thought. As a test, I sent two blog posts from SL directly to the Moodle blog.</p>
<p>Now, I am looking forward to learning more about it&#8217;s uses and using it in my next Moodle+Second Life course.</p>
<p><span style="color: #993300;">Update, 24 Nov 2008</span></p>
<p>The free Moodle host <a href="http://ninehub.com" target="_blank">Ninehub</a> has Sloodle installed. You can sign up for free to start a course right away. The host supports itself with adds that are shown at the bottom of the pages as far as I can see.</p>
<p><span style="color: #993300;">Update, 15 May 2009</span></p>
<p>Another free Moodle host that has Sloodle already installed and this one is without ads!!! <a href="http://www.keytoschool.com/" target="_blank">http://www.keytoschool.com/</a></p>
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		<item>
		<title>Course 1 &#8211; Lesson 12</title>
		<link>http://slexperiments.edublogs.org/2008/08/18/course-1-lesson-12/</link>
		<comments>http://slexperiments.edublogs.org/2008/08/18/course-1-lesson-12/#comments</comments>
		<pubDate>Mon, 18 Aug 2008 15:56:40 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Lesson planning]]></category>
		<category><![CDATA[Post-lesson evalutation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[DaffodilFargis]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[NergizKern]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[teacherdevelopment]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=66</guid>
		<description><![CDATA[Direct link to the lesson plan
 
Time
Time was again an issue because of late arrivers. However, a lot of time was also lost because my security presentation board did not allow others to use it although I had given them the rights and it said so. This meant we had to find another solutions for students [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/lesson-plans/course-101/lesson-12/" target="_blank">Direct link to the lesson plan</a></p>
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<p><strong>Time</strong></p>
<p>Time was again an issue because of late arrivers. However, a lot of time was also lost because my security presentation board did not allow others to use it although I had given them the rights and it said so. This meant we had to find another solutions for students to be able to show their pictures. I did not want them to have to pass them on to me for me to to show them. They should be able to do this independently. I was very happy, that the Island manager, Breathe Swindlehurst, came to visit and he gave the class members the right to rez objects so that they could use their own boards or those present in the conference room. Unfortunately, it meant also that I had to rush two students during their longer presentations and there was certainly no need for the alphabet game, which I had planned in case students would not have done their homework.</p>
<p><strong>The presentations</strong></p>
<p>Amazingly, most students had done their homework and prepared a presentation. Nobody volunteered to be the first presenter so I thought of a way of deciding who goes first and asked them for the first letter of the street they live in (we had done SL birthdays and names already). It turned out that one student didn&#8217;t know the street&#8217;s name <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I was so speechless that I didn&#8217;t ask how that was possible. Will have to do that. </p>
<p>As they had been free to choose the topic, they were very different. Most students used visuals and one even streamed recorded audio through her microphone. This was the first time that we heard voice from &#8220;her&#8221;.</p>
<p>Students said that they were nervous before and during their presentation like in Real Life. This is for me one more proof that SL is immersive and students do take their lessons seriously . It does, however, also mean that shy students can still be shy and it does obviously not eliminate nervousness. </p>
<p>The presentations where a kind of assessment test about the progress they had made in the course. I took notes and sent them a personal detailed feedback letter the following day.</p>
<p>This session was extremely stressful for me as the teacher. I had to deal with IMs from students and observers while listening to the students&#8217; presentations and taking notes for later feedback and trying to help them with technical and other questions. </p>
<p><strong>Conclusion</strong></p>
<p>When I look back, it seems lost time at the beginning was the main issue. There is not all too much I can do about it because, as in Real Life, some students will always be late but in SL they have more (valid) excuses. In a paid course, and if the activity planned for the beginning allowed it, I would be a bit stricter about starting punctually and would talk about and agree on a a late-arriver policy with the students.</p>
<p>In this course, I did not plan to teach much grammar or had specific system lessons (with two exceptions). Most of it was review for most of them and most teaching was incidential. The course was short, the needs different, levels different, and there had been no pre-course assesssment. So, I had to find a middle way. The main aim was to get students speaking, using what they knew actively and, thus, becoming more confident.</p>
<p>I was totally real-life exhausted after the lesson and the never-ending graduation party (see next post) but very satisfied and happy about how everything had gone.  This course was a wonderful experience and I have proved to myself that teaching a language in Second Life is possible, in many ways in a much more immersive, interactive and collaborative way than in Real Life but, of course, also with some drawbacks. For me personally, it was definitely immersive but I am aware of the fact that this differs from person to person. You have to allow it to be immersive and be a little playful and pretend at times (that the food is real, the fall was dangerous, etc.). Students&#8217; feedback and their performance during the course shows also that learning does take place.</p>
<p>Finally, I do not see Second Life as a tool or place for learning that will replace Real Life schools. However, especially for distance and online learning, it means a huge opportunity to enhance the learning experience which no teacher should dismiss.</p>
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		<title>Course 1 &#8211; Lesson 11</title>
		<link>http://slexperiments.edublogs.org/2008/08/16/course-1-lesson-11/</link>
		<comments>http://slexperiments.edublogs.org/2008/08/16/course-1-lesson-11/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 16:44:54 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Lesson planning]]></category>
		<category><![CDATA[Post-lesson evalutation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[DaffodilFargis]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[NergizKern]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[teacherdevelopment]]></category>

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Time
I have to be careful at the beginning not to allow students to get used to arrving late. But there were only two so I really had to wait. But the time was still used well to introduce each other (we had a visitor) and we weren&#8217;t so many so [...]]]></description>
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<p><strong>Time</strong></p>
<p>I have to be careful at the beginning not to allow students to get used to arrving late. But there were only two so I really had to wait. But the time was still used well to introduce each other (we had a visitor) and we weren&#8217;t so many so there was enough time at the end.</p>
<p><strong>Grammar</strong></p>
<p>The review was very brief because it was only a reminder. Students had more problems with the grammar words (noun, adj, ad) as so often, than with the actual concept. Some students were, however, confused about the difference so it was good to have planned the controlled practise in game form.</p>
<p>Students loved the game but the pace was a bit too slow. This was partly due to the fact that this was the first board game they had ever played in SL and I had to explain it and due to the nature of SL (everything seems to take longer).</p>
<p><strong>Speaking fluency</strong></p>
<p>Impromptu game: Only three students were left and only one of them used voice, unfortunately. The girls had to type fast so practised &#8220;fluent typing&#8221; rathern than their speaking fluency. Therefore, I was not very satisfied with this part. I want to have one girls-only course/class in the future so that everybody can speak.</p>
<p><strong>Technical issues </strong></p>
<p>I couldn&#8217;t hand out the homework notecards nor could I drag them into my notecard giver. So I copied the homework text into local chat (it is also available on the course website).</p>
<p><strong>Homework</strong></p>
<p>Students had done last week&#8217;s homework and written a letter to Dennis. For the next (and last) lesson, they have to prepare a mini-presentation. I will give them individual picture boards and if necessary some Linden dollars to upload a few pictures for their presentation (I limited the amount and some students are also ready to donate some dollars). </p>
<p><strong>Conclusion</strong></p>
<p>Games are a very appropriate way to transfer controlled practise pen-and-paper exercises into interactive student-centred, kinaesthetic games which are fun to play. They do take more time, of course, for the same amount of questions. This was my first attempt to create such a board and it turned out it is much easier that I thought it would be. The only think I have to figure out is how to get two different scripts working in the proper order or independently. </p>
<p>The Impromptu Speech game does really only make sense when students use voice. I planned it hoping there would be more students using voice.</p>
<p><span style="color: #ff6600">Update &#8211; 18 August 2008</span></p>
<p><strong>Student feedback</strong></p>
<p>Some students learned a lot of new words and expression others some. Some practised speaking &#8220;a lot&#8221; some &#8220;enough&#8221;. For some it was the right level for one too easy. Everybody liked all activities and think the homework is/was useful and fun. Best activity: The dice/board game and challenging the other team</p>
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