Teaching in Second Life

Reflections of a language teacher

Archive for the 'Tip' Category

Conducting a hands-on workshop in SL

Posted by Nergiz Kern on 20th March 2009

muvenation logoIn module 2, section 1, we explored hands-on workshops in Second Life. The activities consisted of

  1. Analysing hands-on workshops using an analysis grid and coming up with a list of key factors for the design and delivery of successful SL workshops. My personal list is here.
  2. Designing and implementing our own hands-on workshop
  3. Peer-evaluation of the workshops using an observation form based on the key factors that came up in activity 1.
  4. Writing an analytical “story” of our experience with our workshop using the STARR template for storytelling which was provided.

Peer evaluation

Constructive feedback from peers can help tremendously in helping a teacher to improve their teaching practise. Peer observation and evaluation can be rewarding for both sides, the observer and the teacher being observed. Having read most evaluations, in this workshop activity peer observation did not work well in my opinion. One reason might be that the observation form had not yet been complete before some of the observations started. Another reason, I suspect, was that peer feedback was “public” and could be viewed by all course participants and coordinators. This might have been a dilemma for some who might not have wanted to be critical openly. Additionally, as many of the participants are still very new to SL and this was the first workshop they had conducted in a virtual world, peers wanted to be encouraging. This is perfectly fine but for feedback to be developmental, there should also be suggestions for improvement.

As a result, I think peer observation and giving constructive feedback is a skill that needs to be practised. Also, as trust is an important factor in peer evaluation, these should not be made public. Instead, in a course, where all could benefit from reading about others’ evaluations, participants could be asked to collect main points they observed together with suggestions for improvement in a separate place without names, kind of like a  teacher who gives general class feedback at the end with relevant points that they observed while monitoring a class activity.

My STARR story: Building a Board Game with Daffodil

Summary
A beginner Second Life builder trying her hand at giving a hands-on building workshop.

Situation
What was the setting in which this case study occurred?
After having observed and analysed hands-on workshops, we had to plan and deliver our own. It was difficult for me to think about a topic for my workshop. I had thought about and discarded several ideas due to time, space or other constraints. My building and scripting skills are limited but I decided I could manage a beginner building workshop. I knew I wanted it to be useful to my peers and fun.

Task
What was the problem to be solved, or the intended effect?
To plan and deliver a workshop for beginners to build a simple interactive board game within a time limit of 60 minutes. The number of participants was limited by the number of building spaces provided to a maximum of 12.

Actions
What was done to fulfil the task?
When I had decided on building a board game, I first wanted it to be a collaborative building task but in the end I didn’t dare to do it. I was not sure I could handle all the problems with permissions that might come up, especially with beginners. So, I decided every participant would have their own building space which would be their game board. This meant that there was not enough space nor time for everybody to build a complete game that we could play together at the end but it would be enough to demonstrate the skills and the concept.

Preparation: I prepared 12 boards/building spaces for participants. This meant some of them would be out of normal chat range. I modified my SpeakEasy HUD script to make it shout the instructions (suggested by a friend) but we would also communicate and needed a save means for this. Not everybody knows how to shout. I thought of putting up a sign but participants might forget to and by habit simply hit the enter key. A friend came up with the idea of chat relay but an experienced workshop tutor said it caused lag. Another friend suggested I use group IM. Why didn’t I think of that? Sometimes, in a stressful situation (and preparing the workshop was stressful for me because I had no time), we forget even what we know.
I wanted to announce a demo of my workshop in another group of educators to test it, improve the instructions but again because of lack of time, I could not do that. On the day of the workshop, an experienced friend asked me on Twitter whether I wanted to do a run through. It was only three hours before the actual workshop but I agreed and am so happy I did. As a result, I simplified my instructions, deleted some slides and additional information and most importantly found out and solved some issues with permissions.

Another issue that came up in the run-through was that participants would have several windows open at certain times in the workshop (edit window, notecard, group or local chat window) plus needed to look at the slides and back at their objects. I could not avoid any of these but I decided to tell participants this would happen and gave some tips at the beginning (making windows smaller or minimising them when not needed).

Multi-tasking for the tutor can be challenging, too. In other lessons I taught in SL, it often happened that I received several IMs from friends who did not know I was teaching, from students who wanted to be teleported (instead of asking peers or finding the LM in their inventory), IMs from students present who preferred to ask a question privately than in local chat plus group notices or IMs from groups I belong to. At the same time having to deliver the lesson, change slides, take notes, chat with students in local chat, etc. can be quite demanding. And I am usually much more exhausted after a SL lesson than a Real Life one. In regular classes, I establish some rules with students (e. .g “send teleport requests to peers not the teacher”, “don’t IM teacher during the lesson except when it is required in a task or absolutely necessary”, for friends: “when I am in busy mode, it really means I am busy and will not reply”. This was not possible really for this workshop because it was a one-off session.

Tools can be of great help in delivering lessons but they can be a real pain, too. I rarely use more than two teaching aids or tools in a session. Of course, this depends a bit on the situation. The same goes for the actual topic and the lesson plan. For the workshop, I decided a slide screen, a material giver and (the invisible) SpeakEasy HUD was enough. I had prepared slides of the different steps to avoid having to give long-winded instructions. I used a screen that I had recently be shown by a friend on which you can highlight areas. Very useful indeed! I also printed out the instruction text and crossed off what I had already said with the SpeakEasy HUD.

I was a bit worried that my workshop might be too simple and my instructions too detailed. However, it was declared as a beginner workshop and details can always be ignored by those participants who don’t need them :-)

At first there were only the two participants who had also signed up as criticla friends. But then two more came. The session went smoothly and participants could follow the instructions easily. I have to say, however, that several were not beginners. A late-comer started on his own and was able to catch up. One participant had frequent crashes and fell behind. Another participant did something I had not expected and this caused her problems for the later steps. I helped by giving her additional instructions in IM to remedy the situation. I am still not sure what caused this: my instructions, language issues or the participant being distracted by private IMs (which I suspected).

From MUVEnation hands-on workshop

Latecomers can cause havoc in a workshop. I did not observe enough workshops in SL to know how experienced tutors deal with them but having planned to deliver my workshop in the MUVEnation sandbox, I knew I could expect latecomers and guests and this was to some extend even welcome. I did say how I would deal with them in my workshop description (observe or take the worshop material and try on your own) but, of course, not all would have read it. Some just popped in to do something in the sandbox, saw that something was going on and started chatting with me: “Long time no see” :-) I was determined not to have the flow of the workshop be interrupted too much by these but I didn’t mind observers and I didn’t want to sound unfriendly or unwelcoming. So I said a few words but indicated in local chat that we were going back to the instructions.

Surprise guest: At some point, a former SL student of mine suddenly materialised on a participant’s board. He was one of the students who were on the slide that I had shown at the beginning of the workshop showing him and peers playing my first board game. I thought I was dreaming and tried to make sense of it. I know a lot can happen in SL but I started thinking “my showing a slide of him can’t have made him appear in my workshop. Yeah, after being in SL for a longer while, you start believing such weird things can happen :-) It turned out that he had been teleported by the participant on whose board he arrived. I had introduced them some time ago and apparently they had developed a friendship.

All participants were able to finish their game. Although, none of them had prepared questions in advance (I had asked for this as preparation for the workshop). Nobody seemed willing to spend the time to write all the question notecards but they did write some so we could test the games. When taking their objects (the board with the tiles) into their inventory, they could not take the boards although I had set permissions to copy/mod. I had forgotten to tick one more box and when I did, participant were able to take them.

Lessons learned
What did you learn from the experience?

  • Instructions can never be detailed enough
  • Talk your ideas through with someone
  • Always do a run-through before you do the workshop for the first time
  • Don’t expect participants to have read through your announcement and have prepared for it.
  • Be prepared to do shortcuts and don’t force participants to do all the steps if it is not absolutely necessary.
  • Always double-check permissions of your material.

Posted in Classroom management, Lesson planning, MUVEnation, Post-lesson evalutation, Second Life, Teacher development, Tip | No Comments »

Tip 8 – Organise your inventory!!!

Posted by Nergiz Kern on 15th July 2008

Organise your inventory very well. This is extremely important.
Rename your notecards, objects, Landmarks, etc. so that they make sense to you.
Create folders and sub-folders. As an example:

Notecards folder

SL101 course notecards sub-folder

SL101 Lesson 1 sub-folder

      • SL101 Lesson 1 note 1 overview
      • SL101 Lesson 1 note 2 instructions task 1
      • SL101 Lesson 1 note 3 language/vocab
      • SL101 Lesson 1 note 4 homework

Do the same with your educational tools, objects, landmarks, etc.

You could also create one folder for your course and then sub-folders for notecards, objects, textures, etc. instead of using the default folders that SL gives you. 

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Tip 7 – Do not give long instructions orally

Posted by Nergiz Kern on 15th July 2008

Do not give longer or complicated instructions only orally, especially not in lower level classes. Instead write the instructions on a notecard and display them using a notecard displaying tool. Advantages:

  • Students can follow what you are saying by reading the notecard 
  • Students who cannot hear you can still read the instructions
  • Less explaining needed thus less Teacher Talking Time :)
  • Fewer questions will arise and thus there will be more time left for the actual activity.

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Tip 6 – Keep lesson plans flexible

Posted by Nergiz Kern on 15th July 2008

Keep your lesson plans flexible! I know this is something we have to do in Real Life, too. It is even more important in SL because more unexpected things happen and there are often technical issues that cost time. In general, you have less control of the class and the environment than in RL.

However, this does not mean this is something negative or a disadvantage to RL classes. To the contrary, if you are flexible and keep your lessons flexible and if you are confident enough as a teacher and SL resident, the uncertainties can make the teaching and learning events in SL much more authentic and fun. The outcome might be different from what you had planned but as long as learning takes place and we keep relaxed about not having all the control, everything is just fine.

When planning flexibility  into your lessons always keep in mind what your main aim(s) or objective(s) for this lesson are. So that when you have to leave out a stage it is not one that was important for the main objective(s). If you don’t think in advance about what you could leave out, shorten or change, what often happens it that there is no time left for the last stages, which might be more important than some of the previous ones. 

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Tip 5 – All class members and teacher are friends

Posted by Nergiz Kern on 15th July 2008

All course participants should be asked to add everybody else including the teacher to their friends list. This is necessary for pair and group work or when students need to be teleported* or teleport others. Also, outside of class, they can keep in touch and practise together or help each other with questions and problems.

*It’s time that the spell checker recognises the word “teleport” and it’s derivatives :-)

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Tip 4 – Create a group for each of your classes

Posted by Nergiz Kern on 15th July 2008

Create a group for your classes and have all students who are enrolled in this particular class join the group so that you can send group notices about the course, homework reminders, etc. You might forbid students to use this group to send group messages to their peers. You might, however, also allow them to use it in some cases (saying which) so that they can help each other or chat out side class.

Do not use this group to add all people who are interested in your classes. You can create a separate group for that purpose.

Note:
Creating a group in Second Life costs L$100 and at least one other person besides you needs to join the group within 48 hours otherwise the group will be cancelled with no refund and you will not be able to use that name again.

Update: Also remember that you can only join 25 group with one avatar. You might, therefore, want to reuse groups with new classes.

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Tip 3 – Sound check

Posted by Nergiz Kern on 15th July 2008

Do a sound check at the beginning of every lesson. Do not assume everybody can hear you just because they could last time. You do not want a student to ask you to repeat all that you said after they finally realised you were talking but they couldn’t hear. If you know from the beginning that some students cannot hear you or others, you can, for example, use local chat more. 

Personally, if students cannot hear me due to technical problems, I will try to and write as much as I can into local chat to accommodate them. If, however, I have announced that the course will be in voice but students have not set it up, I do not help them during the lesson.

That’s why having one session before the actual course is a good idea or, at least, sending students to places where they can get help (tutorials). Another option, if you possible, is to have a technical assistant, at least in the first couple of lessons and only at the beginning of a lesson, say the first 15 minutes. Students can then be told to IM the assistant for technical help.

Posted in Classroom management, Second Life, Teacher development, Tip | 2 Comments »

Tip 2 – Plan in more time for activities

Posted by Nergiz Kern on 15th July 2008

A general rule:

Activities in Second Life usually take longer than in Real Life for many reasons. Take this into consideration when planning lessons or adapting RL lessons to SL. After you have attended or taught several lessons, you will get a feel for it and timing will become easier. Keeping lessons plan flexible will also help you (more on this in another tip).

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Tip 1 – No class shouting in voice

Posted by Nergiz Kern on 15th July 2008

Do not have students shout out answers in voice when you work as a whole class in larger classes. It is very difficult to hear who is saying what even if you know the voices of your students. The quality of voice also differs greatly depending on SL that day, on bandwidth, on the qualitiy of the participants microphone, etc. 

Good alternatives:

1. Have students write in local chat (eg. T or a student asks in a game: Which is the longest river of the world?) All students type in their answers in to local chat as fast as they can. This way everybody has the same chance and it is easy to see who was first.

2. If you have “hand show chairs“, which are available in-world for free”, use these. Students who sit on these chairs can raise their hand by simply clicking on one key on their keyboards and everybody can see who raises their hand. 

I do prefer the first option, though, as it is easier and can be done everywhere without having to set up or rez any objects.

Posted in Classroom management, Lesson planning, Second Life, Teacher development, Tip | No Comments »