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	<title>Teaching in Second Life &#187; Secondlife</title>
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	<link>http://slexperiments.edublogs.org</link>
	<description>Reflections of a language teacher</description>
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		<title>Meeting with university students</title>
		<link>http://slexperiments.edublogs.org/2009/11/20/meeting-with-university-students/</link>
		<comments>http://slexperiments.edublogs.org/2009/11/20/meeting-with-university-students/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 00:27:24 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[AUC]]></category>
		<category><![CDATA[cairo]]></category>
		<category><![CDATA[Daffodil Fargis]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Nergiz Kern]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[university]]></category>
		<category><![CDATA[virtualworlds]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=175</guid>
		<description><![CDATA[In October, I was invited by a Second Life friend of mine, who teaches a course on Second Life and journalism at the American University of Cairo, to a meeting with his students. Their task was to interview me about education in Second Life, my work and other SL-related topics and to write a report. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" title="AUC Students" src="http://farm3.static.flickr.com/2479/4052730268_5b87e75611.jpg" alt="" width="500" height="353" />In October, I was invited by a Second Life friend of mine, who teaches a course on Second Life and journalism at the American University of Cairo, to a meeting with his students. Their task was to interview me about education in Second Life, my work and other SL-related topics and to write a report. They were all journalism students.</p>
<p>For most of the students this was their firsts experience with Second Life. Most of them were present with their avatars. At the same time, SL was streamed on a screen in the physical room. They had decided that one student would collect the questions and ask in voice while the other students added additional questions and comments in local chat. I replied in voice but also added comments in text chat.</p>
<p>The students were very curious and asked a lot of good questions but they were skeptical, too, which I thought was good. Now, I am waiting to see their reports.</p>
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		<item>
		<title>How to communicate in Second Life</title>
		<link>http://slexperiments.edublogs.org/2009/11/15/how-to-communicate-in-second-life/</link>
		<comments>http://slexperiments.edublogs.org/2009/11/15/how-to-communicate-in-second-life/#comments</comments>
		<pubDate>Sat, 14 Nov 2009 22:50:38 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[classroommanagement]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[teacherdevelopment]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=167</guid>
		<description><![CDATA[There are many different ways in which avatars can communicate in Second Life. We can distinguish between:

public and private
text and voice
all vs groups versus one-to-one
SL groups versus ad hoc groups
features that are part of the SL regular communication features or other tools and settings (parcel settings, sky tables, etc)

It is important to know which possibilities [...]]]></description>
			<content:encoded><![CDATA[<p>There are many different ways in which avatars can communicate in Second Life. We can distinguish between:</p>
<ul>
<li>public and private</li>
<li>text and voice</li>
<li>all vs groups versus one-to-one</li>
<li>SL groups versus ad hoc groups</li>
<li>features that are part of the SL regular communication features or other tools and settings (parcel settings, sky tables, etc)</li>
</ul>
<p>It is important to know which possibilities exists and when to use them whether you hold staff meetings in SL, do training or give lessons.</p>
<p>In order to be able to easily communicate with others, it is good (and sometimes necessary) to befriend them first so that they are in your friends list. It is also possible to IM (instant message) or call avatars who are not in your friends list by searching for them but there are limitations when it comes to group chat as an example.</p>
<p>How to add someone as a friend:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PuN5b4B4jCw&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/PuN5b4B4jCw&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Here is a series of video tutorials on the different ways that avatars can communicate in Second Life.</strong></p>
<p>I know there are already many Second Life video tutorials but often they don&#8217;t show exactly what I want, so I have started to create my own. I have created these for a teacher training course which I am doing at the moment.</p>
<p>I usually don&#8217;t use a script when doing these tutorials, so you might here the occasional &#8220;er&#8221; and other mistakes. Live with it! <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I am not going to record them again so soon.</p>
<p>SL Communication 1 &#8211; Public Text &amp; Voice Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object> <span style="text-decoration: underline;"> </span></p>
<p>SL Communication 2 &#8211; Private Text Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613121&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 3 &#8211; Private Voice Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613044&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 4 &#8211; Group Chat:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613356&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communcation 5 &#8211; Ad Hoc Group Creation &amp; Friends Conference:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613565&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613565&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 6 &#8211; Parcel Voice Settings:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613612&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613612&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>SL Communication 7 &#8211; Sky Tables:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7613678&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=7613678&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can buy the Sky Tables online <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=1850548" target="_blank">here</a> or in the <a href="http://slurl.com/secondlife/Caernars%20Demise/21/111/104 " target="_blank">in-world shop</a>.</p>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>A film-making project with language learners</title>
		<link>http://slexperiments.edublogs.org/2009/07/24/a-film-making-project-with-language-learners/</link>
		<comments>http://slexperiments.edublogs.org/2009/07/24/a-film-making-project-with-language-learners/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 15:40:27 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Lesson planning]]></category>
		<category><![CDATA[Post-lesson evalutation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Andrew Standen-Raz]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[elt]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[filmmaking]]></category>
		<category><![CDATA[machinima]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[PjBL]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[Talkademy]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=131</guid>
		<description><![CDATA[In a previous post I have written about Project Based Learning in Second Life showing some examples and relating it to language learning. In this post, I would like to show a machinima project with English language learners. The course was run by Talkademy, a Second Life language school where I also teach at and [...]]]></description>
			<content:encoded><![CDATA[<p>In a previous post I have written about <a href="http://slexperiments.edublogs.org/2009/04/11/project-based-learning-in-second-life/" target="_blank">Project Based Learning in Second Life</a> showing some examples and relating it to language learning. In this post, I would like to show a machinima project with English language learners. The course was run by Talkademy, a Second Life language school where I also teach at and the teacher was Andrew Standen-Raz. Andrew is a film-maker and English language teacher in Real Life. I think this project shows yet another way how Virtual Worlds can be used creatively for language learning and teaching.</p>
<p><strong>What is machinima</strong>?<br />
Machinima is a film-making technique within 3D virtual environments like Second Life. Read more about machinima <a href="http://www.machinima.org/machinima-faq.html" target="_blank">here</a>.</p>
<p>I saw the machinima at the Awards Ceremony, which was a live mixed-reality event (some, like me, in SL and students at the university). Students&#8217; film was shown and then, they had to give a short presentation about the making of the film</p>
<p>I think it is amazing what the students produced during the course considering that they were complete Second Life newbies when they started the course. Also, Kudos to there English trainer, Andrew, who agreed to answer some questions about the course in an interview.</p>
<p><strong>The machinima</strong></p>
<p>1. Second Life Granny</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/es2IBXDKc_w&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/es2IBXDKc_w&amp;hl=de&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>2. The Murderer in You</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Pmw0bQ3ejFc&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Pmw0bQ3ejFc&amp;hl=de&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>3. The Slightly Different Camping Trip</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/O8ZWokXbTOU&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/O8ZWokXbTOU&amp;hl=de&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>4. The Grass is Always Greener on the Other Side</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/evA6x-ZikAA&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/evA6x-ZikAA&amp;hl=de&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Making of the Grass is Always Greener on the Other Side</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/PtWSZ5eMsHg&amp;hl=de&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/PtWSZ5eMsHg&amp;hl=de&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>The Interview</strong></p>
<p><strong>Nergiz:</strong> Can you briefly describe the project and how long it lasted?<br />
<strong> Andrew:</strong> The idea to use machinimas for teaching English was initially part of an online language programme developed by the founders of Talkademy, Gerhilde Meissl-Egghart &amp; Klaus Hammermueller. I joined them after they had started their project, initially as a teacher. They had the technical expertise and background to build the Talkademy Environment in SL. When I saw the potential of SL through their work, I decided to offer my film experience to create the &#8220;i film academy&#8221; concept: taking students sometimes with zero film knowledge step by step through all the steps to make a Machinima&#8211;a short film concept combining &#8220;Machine &amp; Cinema&#8221;&#8211;and using the fun part of making a film to motivate students to improve their language skills. The project has been going now for one trial 10 week session as part of an Austrian University Business English programme. The idea now is to develop the concept further by promoting it as a way to connect teachers and students via the internet. Across the EU initially, then further afield via a simple programme that helps students to improve their language skills, to connect to others and to develop cross-cultural communication, something that is quite important these days!<br />
<strong> </strong></p>
<p><strong>Nergiz:</strong> Very interesting concept.That partly answers my next question: Did you have any previous knowledge about film making and was that necessary? Did you read up on this topic?<br />
<strong> Andrew:</strong> Previous knowledge is always important, but one could also say that to be a good teacher requires the desire to help students improve themelves and to make the most of their own potential. Every teacher starts somewhere. I do have extensive film experience, as well as some good teaching experience, and both were necessary to begin the i film academy concept. I wrote the i film programme based on my film production experience, with valuable input, editing and technical support from Gerhilde and Klaus. and combined this with my experiences of teaching language through drama techniques as a model for how to interract with the students.</p>
<p><strong> Nergiz:</strong> So you had experience in both fields. Did you see yourself more in the language teacher role in this project or more as someone who teaches the students how to produce a film or both?<br />
<strong> Andrew:</strong> Good question. Making films is of course fun and creative, but it is also very hard work. The i film academy course is designed primarily as a language course and I always had to keep that in mind, especially when setting homework or grading the students on their assignments. The students were attending my classes as part of a Business English course. So it was easy to explain the process of making a film through business terms, ie. writing a good script is like developing a business plan. And from there it was not so hard to grade the students based on their ability to use complex language, to improve through the course, and on how they used language to communicate effectively with each other and with their teacher while making a motivational project such as the Machinima.</p>
<p><strong> Nergiz:</strong> What was the students background? Was this course part of their curriculum or optional? And was this a face-to-face class or distance?<br />
<strong> Andrew:</strong> The students were offered this class as part of their business English course. The project was always designed to be via SL. This is why it interested me. Initially someone might ask how can one possibly teach filmmaking solely through an online portal? But when you see how it is possible for someone in Portugal for instance to teach three students in Belgium how to use simple capture camera and edting technology, then you see how amazing SL can be when used for something postive and productive.<br />
<strong> Nergiz:</strong> I agree.<br />
<strong> Andrew:</strong> I never met the students. We only communicated in class in SL or via email when I sent them extra instructions or motvational information</p>
<p><strong> Nergiz:</strong> Obviously, they had to do a lot of the work outside class. What kind of tasks did you do with them in the synchronous sessions and what was done outside class time? Did you do any language work with them?<br />
<strong> Andrew:</strong> The most important two steps were: first to work with them in class on understanding what it is to make a film, what is involved and how serious the students had to take the process. Making a film is not just fun. And the idea was of course to encourage them to always view this as an English lesson as well, so we decided to include some basic Business English phrase learning, and to impress on the students that their use of language would be assessed for improvement through the course. The work in the class was sometimes learning fun drama techniques, such as acting short comedy skits to each other, or I had the students present their latest storyboards or scripts and the other students commented on them. This allowed the students to get comfortable speaking and discussing interesting topics and complex issues in English. Outside the class was only for additional advice via email.</p>
<p><strong> Nergiz:</strong> Did you give any specific language feedback after these discussion/drama sessions?<br />
<strong> Andrew:</strong> Gerhilde, Klaus and I had a lot of intense discussions when planning the course, to try to make a balance between classical language teaching and the non-traditional techniques. The consensus was that this was more of a &#8220;training&#8221; course, geared toward encouraging the students to get more comfortable writing, speaking and developing concepts in a foreign language. The feedback I gave the students was in small part correcting their use of language, but a larger part encouraging their efforts without using grading in a de-motivational way.</p>
<p><strong> Nergiz:</strong> So, would you say this was a general English or an ESP class?<br />
<strong> Andrew:</strong> I would say this class is something different again&#8211;the course I taught was an aditional part of the traditional language course curriculum. So this course functions best when used as an &#8220;add-on.&#8221; It could not entirely replace a standard English course.</p>
<p><strong> Nergiz:</strong> Now, to you <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  What did you enjoy most during this course?<br />
<strong> Andrew:</strong> that is an interesting question! I love teaching, even difficult students<br />
<strong> Nergiz: </strong>I think it is important that teachers enjoy themselves<br />
<strong> Andrew:</strong> Absolutely. Like all teachers I have had &#8220;moments&#8221; when you struggle to remain calm, and to keep control and times when you despair that your students will ever understand that you are trying to help them to improve themselves. With this class, I had students who were already highly motivated, at university level. These students were hungry to learn and smart enough to learn the SL technology.<br />
<strong> Nergiz:</strong> Sounds like a dream class <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<strong>Andrew:</strong> There were times even these students despaired that their work load from other courses was too high to cope also with making a film, or that they could not manage something with the technical side of making machinimas, but we worked through it. My favourite part is always using the drama techniques. When you take student who have never performed in front of anyone, who are maybe shy, who think they are not creative, and then you see them surprising themselves when they improvise successfully, then you know it is all worth it.</p>
<p><strong> Nergiz:</strong> I can imagine how satisfying that must be. Would you do a similar course again and if so, would you do things differently?<br />
<strong> Andrew:</strong> Yes, I would certianly do the same course again. This was just the pilot class, so there are things we can improve. I constantly revised the class as we went along, with input from Gerhilde, and took on board the students input as well. That is very important. These days, you have to include the students in the process, not dictate to them.</p>
<p><strong> Nergiz:</strong> Absolutely! What did the students think about the project?<br />
<strong> Andrew:</strong> We do have feedback forms but we are still analyzing them. I do know this&#8211;after the class, a couple of students asked me if they could connect via facebook. So I guess that is a sign I did something right!</p>
<p><strong> Nergiz:</strong> That certainly is! <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  What is your opinion about virtual worlds in language education?<br />
<strong> Andrew:</strong> Hmmm, again an interesting question. The first time I saw SL, I thought, here is the future of social networking. Here you can actually see someone, and interract with them almost like in the real world, so a vast jump ahead from facebook etc. The main question about all of our uses of the internet is &#8220;do we use these tools like social networking for positive and productive purposes, or do we focus merely on junk?&#8221; What internet innovators like Gerhilde and Klaus have achieved with Talkademy is a means to use the virtual worlds of SL for the most useful way of all  — teaching.<br />
<strong> Nergiz:</strong> I obviously agree.<br />
<strong> Andrew:</strong> My input to then use these virtual worlds as backdrops for teaching film making is merely one more way that I hope to add some positive input into the internet.</p>
<p><strong> Nergiz:</strong> Thank so much for answering my many questions! Do you have any other comments?<br />
<strong> Andrew:</strong> Not really. I think your questions covered it. Hopefuly you can also join us more with Talkademy or the i film academy. I am sure you would have some great input.<br />
<strong> Nergiz:</strong> Thanks! Well, this was very insightful. Thanks a lot for taking the time!<br />
<strong> Andrew:</strong> You are welcome</p>
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		<title>SLanguages 2009 conference archives</title>
		<link>http://slexperiments.edublogs.org/2009/07/18/slanguages-2009-conference-archives/</link>
		<comments>http://slexperiments.edublogs.org/2009/07/18/slanguages-2009-conference-archives/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 08:09:55 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[SLanguages2009]]></category>
		<category><![CDATA[vwll2009]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=128</guid>
		<description><![CDATA[I didn&#8217;t manage to blog about, SLanguages 2009, the annual conference dedicated to language teaching and learning in Second Life which is increasingly becoming popular.  But the conference website contains lots of valuable information, links and resources that I wanted to share the link with you. It is worth visiting even after the conference.
Many sessions [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t manage to blog about, <a href="http://www.slanguages.net/home.php" target="_blank">SLanguages 2009</a>, the annual conference dedicated to language teaching and learning in Second Life which is increasingly becoming popular.  But the conference website contains lots of valuable information, links and resources that I wanted to share the link with you. It is worth visiting even after the conference.</p>
<p>Many sessions at this year&#8217;s conference were video or audio recorded and presenters shared their slides. They can all be found in<a href="http://www.slanguages.net/de/archive.php" target="_blank"> the archive</a>.The presentation my colleagues Graham, Nick, Dennis and I gave — Virtual Worlds and Language Learning —  is also there.</p>
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		<title>Summary of my SLTalk presentation</title>
		<link>http://slexperiments.edublogs.org/2009/07/14/summary-of-my-sltalk-presentation/</link>
		<comments>http://slexperiments.edublogs.org/2009/07/14/summary-of-my-sltalk-presentation/#comments</comments>
		<pubDate>Tue, 14 Jul 2009 14:16:31 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[bildung]]></category>
		<category><![CDATA[Daffodil Fargis]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[elt]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[Nergiz Kern]]></category>
		<category><![CDATA[präsentation]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[sltalk]]></category>
		<category><![CDATA[sprachen lernen]]></category>
		<category><![CDATA[virtualworlds]]></category>
		<category><![CDATA[virtuelle welten]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=121</guid>
		<description><![CDATA[Last Thursday, I was invited by Andreas Mertens, SLTalk.de to give a presentation on Language Learning in Virtual Worlds to a very diverse audience of around 13 professionals in different fields (3 SLTalk staff, two SL/RL authors, vice director of a school, consultants, a further education office, a culture manager, mfg innovation, and others). The [...]]]></description>
			<content:encoded><![CDATA[<p>Last Thursday, I was invited by Andreas Mertens,<a href="http://www.sltalk.de/index.php/2009/07/10/arbeitskreis-e-learning-in-second-life/" target="_blank"> SLTalk.de</a> to give a presentation on Language Learning in Virtual Worlds to a very diverse audience of around 13 professionals in different fields (3 SLTalk staff, two SL/RL authors, vice director of a school, consultants, a further education office, a culture manager, mfg innovation, and others). The presentation was in German.</p>
<p>I started my presentation with the statement &#8220;Language learning in Second Life is possible&#8221; and asked my audience to <strong>show</strong> me their opinions (rather than say or type them) by walking into one of the 5 sections of the Opinonator ranging from strongly agree to strongly disagree. I was positively surprised to see everybody in either strongly agree or agree. So, I did not have to persuade anybody of the value of SL for language learning <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap5-kopie-as.jpg"><img class="alignnone size-full wp-image-124" title="SLTalk Presentation Opinionator" src="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap5-kopie-as.jpg" alt="" width="500" height="304" /></a></p>
<p><a href="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap5-kopie-as.jpg"></a>I then asked the participants to collaboratively come up with answers to the question why language learning in SL is possible before showing them my slide. I was once again surprised and happy to see all the reasons they came up with:</p>
<ul>
<li>visual context</li>
<li>every day situation</li>
<li>you can hear native speakers</li>
<li>immersion</li>
<li>compared to a physical classroom, you can show more situations/settings</li>
<li>group pressure similar to a class situation (I asked for clarification here: if you study with a group of people in SL instead of alone, there is a bit of positive group pressure that helps the learner to continue and stay motivated)</li>
<li>learning through experience</li>
<li>fun</li>
</ul>
<p>After so much enthusiasm and ideas in favour of learning languages in SL, I almost hesitated to ask my next question: &#8220;Why might learning a language in SL be not a good idea?&#8221; My aim was to have the participants think about what needs to be considered when learning or teaching in SL rather than finding reasons not to use it. Here are their answers:</p>
<ul>
<li>complicated to use</li>
<li>steep learning curve of SL</li>
<li>struggling to take SL seriously (for those who think it is a game)</li>
<li>you can&#8217;t see the speaker&#8217;s (teacher or learner) mouth &#8211; difficult to show how a word is pronounced</li>
<li>takes a lot of effort to learn to use SL (this person added: I know several people who would even have problems installing it).</li>
<li>needs a powerful PC</li>
<li>lesson preparation probably takes long</li>
<li>age restriction</li>
</ul>
<p>This showed me that the participants were well aware of the possibilities as well as limitations of Second Life. At this point, I showed a minmap with an overview of my presentation.</p>
<p><a href="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap10-kopie-mindmap.jpg"><img class="alignnone size-full wp-image-125" title="SLTalk Presentation minmap" src="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap10-kopie-mindmap.jpg" alt="" width="500" height="315" /></a></p>
<p>Because they had already mentioned most of the points about the &#8220;Why?&#8221;, I could quickly move to the second section, the &#8220;How?&#8221; showing some snapshots of my previous classes and some student feedback. This section was divided into formal and informal learning with many examples for both.</p>
<p>The third section was about the teacher and teacher development in SL. I mentioned <a href="http://slexperiments.pbworks.com" target="_blank">SLExperiments</a>, <a href="http://evovwll.ning.com/" target="_blank">VWLL</a>, official organisations like EUROCALL and CALICO, who have their <a href="http://slurl.com/secondlife/EduNation%20III/29/32/22" target="_blank">joint HQ in SL</a>, and EU-funded <a href="http://avalon-project.ning.com/" target="_blank">AVALON</a> and <a href="http://cms.let.uu.nl/niflar/" target="_blank">Niflar</a> projects.</p>
<p>My reason for using the <a href="http://slexperiments.edublogs.org/2008/12/23/communication-and-interaction-tools/" target="_blank">Opinionator</a> at the beginning was not only to make my presentation more interactive and SL-like but also to present some of the tools I use in my classes by using them during this presentation. Other tools I used or demonstrated were</p>
<ul>
<li>a <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=537996" target="_blank">slide presenter</a> and a pictureboard (both creaeted by Dudeney Ge aka Gavin Dudeney),</li>
<li>the <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=1245426" target="_blank">prim pointer</a> that can be positioned in front of any viewer to point at specific areas or information on a slide.</li>
<li>physical cubes with hover text that can be pushed on different field with categories that I made for a matching exercise in a Business English session (see picture below)</li>
<li>the <a href="http://slexperiments.edublogs.org/2009/06/28/brainboard-a-collaborative-writing-and-brainstorming-tool/" target="_blank">BrainBoard</a></li>
<li><a href="http://slexperiments.edublogs.org/2009/06/28/brainboard-a-collaborative-writing-and-brainstorming-tool/" target="_blank"></a>and, of course, a <a href="http://slexperiments.edublogs.org/2009/06/28/holodeck-or-builders-buddy-challenge/" target="_blank">Builder&#8217;s Buddy scene</a> ( I chose Anna&#8217;s Italian kitchen scene).</li>
</ul>
<p><a href="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap14-kopie-as.jpg"><img class="alignnone size-full wp-image-127" title="SLTalk Presentation teaching tools" src="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap14-kopie-as.jpg" alt="" width="500" height="309" /></a></p>
<p><a href="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap12-kopie-as.jpg"><img class="alignnone size-full wp-image-126" title="SLTalk Presentation participants" src="http://slexperiments.edublogs.org/files/2009/07/neu-bitmap12-kopie-as.jpg" alt="" width="500" height="320" /></a></p>
<p>The participants asked questions and commented throughout the session and once they had stood up to use the Opinonator, most kept standing with me on the stage, which made it feel like we were all doing the presentation together rather then me speaking alone, which i quite enjoyed.</p>
<p>Special thanks to Tobias Würtz, SLTalk for providing the snapshots.</p>
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		<title>Holodecks and language learning</title>
		<link>http://slexperiments.edublogs.org/2009/04/22/holodecks-and-language-learning/</link>
		<comments>http://slexperiments.edublogs.org/2009/04/22/holodecks-and-language-learning/#comments</comments>
		<pubDate>Wed, 22 Apr 2009 19:17:16 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[buildersbuddy]]></category>
		<category><![CDATA[building]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[elt]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[holodecks]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=117</guid>
		<description><![CDATA[In my first post about holodecks, I mentioned some ideas how holodecks could be used for language learning. Meanwhile I had time to create a scene with the Horizons holodeck. In our last SLExperiments meeting, we sat in my holodeck living room I have created and brainstormed some ideas. Here is what we came up [...]]]></description>
			<content:encoded><![CDATA[<p>In my <a href="http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/" target="_blank">first post about holodecks</a>, I mentioned some ideas how holodecks could be used for language learning. Meanwhile I had time to create a scene with the <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=247210" target="_blank">Horizons holodeck</a>. In our last <a href="http://slexperiments.pbwiki.com/" target="_blank">SLExperiments</a> meeting, we sat in my holodeck living room I have created and brainstormed some ideas. Here is what we came up with (some ideas depend on the permissions settings which we still have to find out about):</p>
<ul>
<li>Describe a scene students are in</li>
<li>Give a description of a scene to students (notecard?) and they build it in groups. Then, compare and talk about the differences</li>
<li>Students build scenes collaboratively (or alone), then describe why they built it that way, etc.</li>
<li>Instead of describing a scene, give students a description of a situation or a dialogue and have students build the scene which will then be used as to role-play the dialogue/situation.</li>
</ul>
<p>Building scenes might sound difficult but the advantage of holodecks and the <a href="http://wiki.secondlife.com/wiki/Builders_Buddy" target="_blank">Builder&#8217;s Buddy script</a> (see below) is that very basic building skills are sufficient. Students or teachers can use objects that are available as freebies (permissions need to be at least copy/modify) and don&#8217;t need to build anything from scratch.</p>
<p>A snapshot of my living room scene:</p>
<p><a href="http://slexperiments.edublogs.org/files/2009/04/holodeck-living-room-daf-dennis.jpg"><img class="alignnone size-full wp-image-118" title="holodeck-living-room-daf-dennis" src="http://slexperiments.edublogs.org/files/2009/04/holodeck-living-room-daf-dennis.jpg" alt="" width="500" height="378" /></a></p>
<p>And here is a short video that shows how the scene is made to appear when needed:<br />
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A good alternative to commercial holodecks is the free Builder&#8217;s Buddy script. In <a href="http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/">my first post about holodecks</a>, you can see pictures and watch a video of a scene that I created with the BB script. Should it turn out that it is not possible to build collaboratively with a commerical holodeck or the class has no money at all to invest in (a) holodeck(s), students can all be given the BB script.</p>
<p>Scenes like the living room or the worshop setting are not the only situation that you can use the BB script. Anything from complex building to simple creations (like in the following video) can be built.<br />
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<p>When several prims that contain different scripts are linked only the scripts in the last object will be recognized. In such cases, instead of linking them, the BB script can be used</p>
<p>Another advantage of the BB script is that several scenes can be nested. If you are, for example, giving a presentation and you want to reveal  the &#8220;scene&#8221; step-by-step, this can be done relatively easily. The most important thing to remember here is to use different channels for the nested scenes.</p>
<p><strong>&#8212;&gt; <a href="http://slexperiments.edublogs.org/?s=holodecks">Link to all blog posts related to holodecks, Builder&#8217;s Buddy and language teaching ideas.</a></strong></p>
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		<title>Project Based Learning in Second Life</title>
		<link>http://slexperiments.edublogs.org/2009/04/11/project-based-learning-in-second-life/</link>
		<comments>http://slexperiments.edublogs.org/2009/04/11/project-based-learning-in-second-life/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 18:06:10 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[elt]]></category>
		<category><![CDATA[esl]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[PBL]]></category>
		<category><![CDATA[PjBL]]></category>
		<category><![CDATA[project-based]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[virtualworlds]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=116</guid>
		<description><![CDATA[One of our activities in module 2 of the MUVEnation course is to look at different learning or teaching approaches and finding out how they can be implemented in Second Life or in general in a virtual world. I have chosen Project Based Learning because I want to plan a project-based English language course in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a>One of our activities in module 2 of the MUVEnation course is to look at different learning or teaching approaches and finding out how they can be implemented in Second Life or in general in a virtual world. I have chosen Project Based Learning because I want to plan a project-based English language course in SL.</p>
<p><strong>What is Project Based Learning?</strong></p>
<p>There are many definitions but here is one from an Asian EFL Journal (underscores added by me):</p>
<blockquote><p>Project-based language instruction is a <span style="text-decoration: underline;">flexible methodology</span> allowing <span style="text-decoration: underline;">multiple skills</span> to be developed in an <span style="text-decoration: underline;">integrated, meaningful, ongoing activity</span>&#8230;. it is<strong> “</strong><span style="text-decoration: underline;">an instructional approach that contextualizes learning by presenting learners with problems to solve or products to develop</span>” (Moss &amp; Van Duzer, 1998, p. 2). Projects are generally thought of “as a <span style="text-decoration: underline;">long-term</span> (several weeks) activity” (Beckett, 2002, p. 54) which are part of an instructional method which “promote[s] the <span style="text-decoration: underline;">simultaneous acquisition of language, content, and skills</span>” (Beckett &amp; Slater, 2005, p. 108). A major goal of project-based instruction is <span style="text-decoration: underline;">comprehensible output</span> (Beckett, 2002), which generally occurs both during the project and as the final product of the project. <a href="http://www.asian-efl-journal.com/pta_Oct_07_ypf&amp;nc&amp;km&amp;mr.php" target="_blank">Link to source</a></p></blockquote>
<p><strong>Why is it used?</strong></p>
<p>PBL allows for a more learner-centred &#8220;teaching&#8221; and thus fosters learner autonomy. Because of this and If the tasks are real-life relevant, it can enhance student motivation and thus improve learning. PBL allows for deep thinking skills. Students also learn soft skills like team work, leading a team, managing a project and interpersonal communication. Combined with web 2.0 tools or 3D virtual worlds like Second Life, students also learn the technical skills which they need or will need in their professional lives. PBL is collaborative and can be interdisciplanary.</p>
<p>It is important that tasks are as authentic as possible and ill-defined (so that students can define the sub tasks necessary to successfully complete a task). The outcomes and perspectives should be varied. There is no one correct solution.</p>
<p><strong>What are the challenges to bring PBL to virtual worlds?</strong></p>
<ul>
<li>teacher and learners need to have or learn the necessary SL skills</li>
<li>like in RL: time</li>
<li>time zones of learners?</li>
<li>technical requirements for computers (e. g. to run Second Life)</li>
<li>limits of a specific virtual world like prim count when building in SL (the number prims available for a task or on a parcel of land)</li>
</ul>
<p><strong>Some PBL examples from Second Life</strong> (mostly not directly language related)</p>
<p>1. The Theorist Project</p>
<p>Students at Montclair State University work in groups and add theory-specific content to rooms dedicated to certain theorists of psychology like Freud, Jung, Adler and Rogers with the guidance of their tutors Edina and Bob (responsible for content), AJ and Robert (building). Edina came up with this idea of creating an immersive experience in SL in lieu of group presentations for her group councelling class.</p>
<p>They cooperated with Athabasca University in Canada, who provided the Freud bot for this project (see below).</p>
<p>Students had no prior SL experience and were only given two classes, one to learn the basics like moving and camera controls plus 4 short videos (How to sign up, etc), the second about the project itself. They usually worked on campus in the computer lab.</p>
<p>According to Edina, the added values of using SL are:</p>
<ul>
<li>interactivity</li>
<li>being in the learning envirinment</li>
<li>catering to different learner types</li>
<li>understanding and remembering (putting together the content for the rooms and interacting with them helped students understand and remember the theories better)</li>
<li>students can go through the caes in their own time/pace and as often as they want.</li>
</ul>
<p>One of the &#8220;main attractions&#8221; on the SIM (= simulation = island in SL) is the replica of Sigmund Freud&#8217;s office and especially the Freud bot (a bot is an avatar controlled by a computer instead of a human). The Freudbod invites one to lie down and have a chat. <a href="http://slurl.com/secondlife/Montclair%20State%20CEHSADP/61/186/23" target="_blank">Here is the SLURL</a>.</p>
<p><a title="Project-based learning in SL - The Theorist Project von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3431957122/"><img src="http://farm4.static.flickr.com/3657/3431957122_75e797be99.jpg" alt="Project-based learning in SL - The Theorist Project" width="500" height="314" /></a></p>
<p>Here is the transcript of the chat I had with the Freudbot <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
<strong>Freudbot Voom:</strong> Greetings, Daffodil Fargis.  Please have a seat on the couch if you would like to chat with me.<br />
<strong>Freudbot Voom:</strong> Hello. My name is Sigmund Freud. What would you like to talk about?<br />
<strong>Daffodil Fargis:</strong> About you<br />
<strong>Freudbot Voom:</strong> I am Sigmund Freud, the father of psychoanalysis and a major proponent of the unconscious as a psychological force.<br />
<strong>Daffodil Fargis:</strong> Interesting<br />
<strong>Freudbot Voom:</strong> I started my career in 1886 as a neurologist in private practice and primarily treated cases of hysteria. I eventually developed my own techniques involving free association and dream analysis to uncover clues about the origin of psychological problems and ways of treating them.<br />
<strong>Daffodil Fargis:</strong> Aha<br />
<strong>Freudbot Voom:</strong> I lost my train of thought. Could you try saying that again but with more context.<br />
<strong>Daffodil Fargis:</strong> I was saying that&#8217;s interesting. Can you tell me more?<br />
<strong>Freudbot Voom:</strong> I am responsible for numerous concepts that are now well known both inside and outside of psychology. Some of these include: id, ego, and superego; life and death instincts; ego defense mechanisms; repression; psychosexual stages of development; and the Oedipal complex. My contributions to psychology include the first comprehensive theory of personality, new ways of dealing with mental disorders, expansion of psychology&#8217;s influence to other fields (e.g. religion, art, and literature), and synthesizing several disparate conceptions about human nature from the great minds in history (Leibniz, Goethe, Nietzsche, Fechner, Darwin, and Helmholtz) into a comprehensive theory.<br />
<strong>Daffodil Fargis:</strong> Very impressive but still true?<br />
<strong>Freudbot Voom:</strong> What do you think of the Oedipus Complex?<br />
<strong>Daffodil Fargis:</strong> Hm, can&#8217;t say much about it. I&#8217;m a woman after all.<br />
<strong>Freudbot Voom:</strong> The Oedipus Complex refers to a situation that occurs during the phallic stage of psychosexual development.<br />
<strong>Daffodil Fargis:</strong> Aha?<br />
<strong>Freudbot Voom:</strong> I don&#8217;t believe I have an answer for you.<br />
<strong>Daffodil Fargis:</strong> Thought so.<br />
<strong>Freudbot Voom:</strong> I&#8217;d rather return to the subject at hand. Shall I continue?<br />
<strong>Daffodil Fargis:</strong> If you will, please.<br />
<strong>Freudbot Voom: </strong>What do you think about &#8216;Appollion aspect of human nature&#8217;. Shall we discuss that?<br />
<strong>Daffodil Fargis:</strong> Why not?<br />
<strong>Freudbot Voom:</strong> For Nietzsche, the Appollion aspect of human nature is the irrational side, characterized by creative chaos, passion, and change.<br />
<strong>Daffodil Fargis:</strong> I see.<br />
<strong>Freudbot Voom:</strong> Friedrich Nietzsche believed there are two sides to human nature: the Appollion (rational) aspect, characterized by tranquility, orderliness, and predictability; and Dionysian (irrational) aspect, characterized by creative chaos, passion, and change.<br />
<strong>Daffodil Fargis:</strong> But this is more a lecture than a discussion, isn&#8217;t it?<br />
<strong>Freudbot Voom:</strong> What makes you say that?<br />
<strong>Daffodil Fargis:</strong> <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<strong>Freudbot Voom:</strong> Thank you for your feedback.&lt;br/&gt;&lt;br/&gt;<br />
<strong>Daffodil Fargis:</strong> Need to go now<br />
<strong>Freudbot Voom:</strong> Would you like to know about my cocaine habit?<br />
<strong>Daffodil Fargis:</strong> What?<br />
<strong>Freudbot Voom: </strong>I began to experiment with the drug cocaine in the early 1880s. As I wrote to Martha, I took very small doses of it regularly to fight depression and indigestion with great success.<br />
<strong>Daffodil Fargis:</strong> Didn&#8217;t know that.<br />
<strong>Freudbot Voom:</strong> Have you ever been to the United States?<br />
<strong>Daffodil Fargis:</strong> Yes, I have.<br />
<strong>Freudbot Voom:</strong> I gave a set of lectures in America in 1909 at Clark University at the request of G. Stanley Hull, a well-know American psychologist.<br />
<strong>Daffodil Fargis:</strong> Aha.<br />
<strong>Freudbot Voom:</strong> What you said sounded interesting. Could you explain further?<br />
<strong>Daffodil Fargis:</strong> No, I don&#8217;t think so <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<strong>Freudbot Voom:</strong> I see.<br />
<strong>Daffodil Fargis:</strong> Well, I really need to get going now.<br />
<strong>Freudbot Voom:</strong> Your response leaves me speechless.<br />
<strong>Daffodil Fargis:</strong> ha ha<br />
<strong>Freudbot Voom:</strong> I see you find that amusing.&lt;br/&gt;&lt;br/&gt; I presented my work on psychoanalysis and the lectures were warmly received by my American hosts, including William James.<br />
<strong>Daffodil Fargis:</strong> Bye!<br />
<strong>Freudbot Voom:</strong> Thank you for talking to me. Stand up if you would like to stop chatting.<br />
<strong>Freudbot Voom:</strong> Goodbye. It&#8217;s been a pleasure talking with you.<br />
<strong>Daffodil Fargis:</strong> Thanks!</p>
<p>2. The Music Academy</p>
<p>David (or Benton in SL) was kind enough to show me around his <a href="http://www.musicacademyonline.com/second_life.php" target="_blank">Music Academy in Second Life</a> (website). His aim is to teach music immersively and interdisciplenary (e.g. if you know about the time, history, events, fashion, architectrue, etc of a musical era, it is easier to understand). <a href="http://slurl.com/secondlife/Utwig/95/117/23/?title=Music%20Academy%20InWorld" target="_blank">Here is the SLURL</a>.<br />
<a title="Project-based learning in SL - Music Academy von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3431923750/"><img src="http://farm4.static.flickr.com/3312/3431923750_2ec057e325.jpg" alt="Project-based learning in SL - Music Academy" width="500" height="314" /></a></p>
<p>The houses that represent the different eras were built and furnished in that times fashion and often show scenes of historic events that took place then. These scenes were built by students.<br />
<a title="Project-based learning in SL - Music Academy von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3431913932/"><img src="http://farm4.static.flickr.com/3613/3431913932_5ef322fc3a.jpg" alt="Project-based learning in SL - Music Academy" width="500" height="314" /></a></p>
<p>3. Otis Island &#8211; Art project</p>
<p>This is a building project with Michael Wright&#8217;s art students. Groups of students (who had no previous SL experience) were assigned parcels to build their art objects according to a chosen theme.<br />
<a title="Project-based learning in SL - Otis Island - Art von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3431091089/"><img src="http://farm4.static.flickr.com/3334/3431091089_97f34ee11e.jpg" alt="Project-based learning in SL - Otis Island - Art" width="500" height="314" /></a></p>
<p>Student and instructor reflections and more snapshots are <a href="http://www.otis.edu/life_otis/faculty_life/faculty_development/grantee_reports/michaelwright_virtual_worlds.html" target="_blank">here</a>. And <a href="http://slurl.com/secondlife/Otis%20Island/146/248/37" target="_blank">here is the SLURL</a>.</p>
<p>4. <a href="http://hammer.pinguin-systeme.net/ole/talkademy" target="_blank">Talkademy.org</a>&#8217;s project-based Business English course</p>
<p>Students have to work in teams, get roles assigned and have to come up with a product and a business plan. This is a blended course using Moodle, a wiki and snychronous meetings held in Second Life. In a second project technical students have to produce <a href="http://hammer.pinguin-systeme.net/ole/talkademy/2008/08/22/what-talkademy-is-about-2/" target="_blank">a machinima</a> (a video made in Second Life). You can see the machinima produced by these students and an interview with their teacher <a href="http://slexperiments.edublogs.org/2009/07/24/a-film-making-project-with-language-learners/">here</a>.</p>
<p><strong>Some ideas for PBL in SL for language learning</strong></p>
<ul>
<li>Language learning students explore different ways of how SL can be used for learning and/or practising the target language and present their results in different ways (exhibition, presentation, panel discussion, book+presentation, blog, essay, report, etc.)</li>
<li>CLIL: Biology, Sociology, etc (visit related places, experiment, explore, interview, etc. &#8211; depending on the topic &#8211; then create a final product to present their results</li>
<li>BE: Set up a business, have project meetings, etc, report results</li>
<li>Event organisation (students take on the different roles necessary in the organisation of an even, plan the steps and execute their plan (e.g. an exhibition, an end-of-course party, a conference, a charitable event, etc.)</li>
</ul>
<p>These are just some ideas. I&#8217;d be very happy if others contributed with their ideas and thoughts.</p>
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		<item>
		<title>Building holodeck scenes in Second Life</title>
		<link>http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/</link>
		<comments>http://slexperiments.edublogs.org/2009/04/11/building-holodeck-scenes-in-second-life/#comments</comments>
		<pubDate>Sat, 11 Apr 2009 11:22:19 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[holodecks]]></category>
		<category><![CDATA[module2]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=115</guid>
		<description><![CDATA[Now, some of you might ask: &#8220;What on earth is a holodeck?&#8221; Those who have watched Star Trek are familiar with the term and this is how Wikipedia explains it. The article mentions several uses for holodecks (see Application) one of which is training. So, even in Star Trek, they had educational value   [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a>Now, some of you might ask: &#8220;What on earth is a holodeck?&#8221; Those who have watched Star Trek are familiar with the term and <a href="http://en.wikipedia.org/wiki/Holodeck" target="_blank">this is how Wikipedia explains it</a>. The article mentions several uses for holodecks (see Application) one of which is training. So, even in Star Trek, they had educational value <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  Holodecks in SL, can be simple to complex scenes, built in advance and packed up which can then be created &#8220;on demand&#8221; by one click in a limited space. Unfortunately, the SL versions lack the function of simulating smell&#8230; Well, not yet&#8230; And, well, yes, it could be a disadvantage, too, but would definitely add to the immersiveness <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>OK, back to the seriousness of this task. <a href="http://wiki.secondlife.com/wiki/Holodeck" target="_blank">Here is a definition of Second Life holodecks</a>, what they are used for and links to different kinds of holodecks. <a href="http://insidethisworld.com/people.html" target="_blank">Loki Clifton</a>, who introduced himself as &#8220;the grandfather&#8221; of holodecks in SL, was apparently the first person who invented holodecks for SL. He was kind enough to show us different types of holodecks and explained how they are used and demonstrated how to build a scene with a production holodeck. As our task would include building our own scenes, Loki generously agreed to give us all a copy for testing purposes &#8211; a <a href="http://insidethisworld.com/the-holodeck.html" target="_blank">2in1 production holodeck</a>.</p>
<p>Holodecks can be quite expensive compared to other tools in Second Life. There are some <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=152116" target="_blank">free</a> or inexpensive ones but usually with very limited functionality. In most cases, they do not allow the owner to build new scenes, which is what we wanted to do. It is also possible to buy scenes for some holodecks. Again, this depends on the type of holodeck you have (<a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=661962" target="_blank">here is an example</a>). A free simple alternative is the <a href="http://wiki.secondlife.com/wiki/Builders_Buddy" target="_blank">Builder&#8217;s Buddy script</a>, which functions in a very similar way.</p>
<p>Due to lack of time <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  , I have only been able to play around a bit with Loki&#8217;s holodeck but built my workshop scene for the MUVEnation task with the free Builder&#8217;s Buddy script. You can see the scene below.</p>
<p><a title="Workshop scene packed - Builder's Buddy von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3431322274/"><img src="http://farm4.static.flickr.com/3310/3431322274_8e7d7f4b7d.jpg" alt="Workshop scene packed - Builder's Buddy" width="500" height="314" /></a></p>
<p><em>Above: This is the box in which the whole scenes is packed. I can take drag it from my inventory on the ground anywhere I am and rez (= create) the scene with a click. I can also allow others to rez my scene. With the BB script, every scene is in its own box (or any other object used as base).</em><br />
<a title="Workshop scene - Builder's Buddy von NergizK bei Flickr" href="http://www.flickr.com/photos/nergizk/3388091746/"><img src="http://farm4.static.flickr.com/3575/3388091746_6de9d109d7.jpg" alt="Workshop scene - Builder's Buddy" width="500" height="314" /></a></p>
<p><em>Above: Here, you can see the rezzed workshop scene (and the green box). The scene normally rezzes within seconds. I can reposition the scene by simply dragging the green box. All other objects then reposition themselves accordingly keeping their distances to each other. One click and everything is cleaned up and back in the box and the space available for other things.</em></p>
<p>Here is a short video showing how the above scene is being rezzed (built) and then, cleared with one click:<br />
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<p>Besides the MUVEnation task, I am also working with a group of colleagues on a <a href="http://virtualworldholodecks.ning.com/" target="_blank">holodeck project</a>. Actually two projects joined togehter now, one initiated by Kip Boan who shares his holodecks with the SL English group, the other by Leon Cych. The aim is to explore its uses for educational purposes. Leon has kindly provided me with a <a href="https://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=247210" target="_blank">professional Horizon holodeck</a>. So, after building simple scenes with the Builder&#8217;s Buddy, I will try my hand at building a scene for a holodeck. Here is a short video of Leon demonstrating a holodeck:<br />
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<p>And here is another video showing some scenes of Loki&#8217;s holodeck:<br />
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<h3>Language learning and holodecks</h3>
<p>The first use of holodecks for language learning that springs to mind is scenes for role-plays (checking in at a hotel, ordering food in a restaurant, etc.). Scenes could also be used for students to learn the names of objects (furniture, plants, animals, kitchen utilities, &#8230;). But one can also imagine creating different cozy places for more undisturbed meetings with students or different spaces for students to work in groups. The settings could be changed according to the topic the group is talking about. Students can also be asked to build their own scenes as a kind of project work. One interesting project I have come across is the <a href="http://bethssecondlife.blogspot.com/2007/07/literary-holodeck-project.html" target="_blank">Literary Holodeck Project</a> where educators built scenes to represent different literary works.</p>
<p>These are only some initial thoughts. I hope working with my colleagues in the projects mentioned above will bring about more ideas. If you have ideas on how holodecks could be used for language learning (or learning/education in general) or you know of other educational holodeck projects, I would be very happy to read your comments.</p>
<p><strong>&#8212;&gt; </strong><strong><a href="http://slexperiments.edublogs.org/?s=holodecks">Link to all blog posts related to holodecks, Builder&#8217;s Buddy and language teaching ideas.</a></strong></p>
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		<title>Virtual Worlds Best Practices in Education Conference</title>
		<link>http://slexperiments.edublogs.org/2009/03/26/virtual-worlds-best-practices-in-education-conference/</link>
		<comments>http://slexperiments.edublogs.org/2009/03/26/virtual-worlds-best-practices-in-education-conference/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 14:41:32 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[efl]]></category>
		<category><![CDATA[elt]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[teacherdevelopment]]></category>
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		<category><![CDATA[vwbpe2009]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=109</guid>
		<description><![CDATA[In January/February, my colleagues Dennis Newson, Graham Stanley, Nick Noakes and I moderated a 6-week online session for language teachers on Virtual Worlds and Language Learning. We are now presenting the outcome and discussing it with the audience at the VWBPE conference.Our roundtable is scheduled for Sunday, 29 March 6am SLT/PST (1pm GMT - your [...]]]></description>
			<content:encoded><![CDATA[<p>In January/February, my colleagues Dennis Newson, Graham Stanley, Nick Noakes and I moderated a 6-week online session for language teachers on <a href="http://slexperiments.edublogs.org/2009/01/03/virtual-world-language-teaching-session/" target="_blank">Virtual Worlds and Language Learning</a>. We are now presenting the outcome and discussing it with the audience at the <a href="http://wiki.vwbpe.org/index.php?title=Main_Page" target="_blank">VWBPE conference</a>.Our roundtable is scheduled for Sunday, 29 March 6am SLT/PST (1pm GMT -<a href="http://timeanddate.com/s/157v" target="_blank"> your time zone</a>) on <a href="http://slurl.com/secondlife/ISTE%20Island/35/36/27" target="_blank">ISTE island</a>.</p>
<p>There are many interesting keynotes, presentations and workshops. Read the official press release below for for information about the conference.</p>
<p><a href="http://slexperiments.edublogs.org/files/2009/03/vwbpe.jpeg"><img class="alignright size-full wp-image-110" title="vwbpe" src="http://slexperiments.edublogs.org/files/2009/03/vwbpe.jpeg" alt="vwbpe logo" width="145" height="145" /></a></p>
<blockquote>
<p style="text-align: center;"><strong>ARE VIRTUAL WORLDS THE CLASSROOMS OF THE FUTURE?</strong></p>
<p>2009 Virtual Worlds Best Practices in Education Conference (VWBPE) Bringing together Educators from around the World in Second Life®, March 27-29.</p>
<p style="text-align: center;">______________</p>
<p>March 17, 2009  &#8211;  Virtual world educational environments may not replace real classrooms (yet), but they are becoming integral to the future of education, say the  organizers of the<strong> 2009 Virtual Worlds Best Practices in Education Conference</strong> (<a href="http://www.vwbpe.org/"><span>www.vwbpe.org</span></a>) to be held in Second Life<span>®</span>, March 27-29.  Conference keynote speakers and panels will focus on how virtual world environments can help today’s learners become all they can be and build the work force of tomorrow.</p>
<p>“We are a global grass roots community  that is collaborating and co-sharing knowledge about the role of virtual world environments in education today,” said, Marlene Brooks of Memorial University, CA (<em>Zana Kohime, SL</em>) program chair of the conference. “Our goal at the conference in Second Life<span>®</span> is to use virtual worlds as the centerpiece for discussion of the questions that impact all of our futures: What is education? What is teaching? What is learning?”</p>
<p>The three-day conference will be an opportunity for virtual communities from around the world to showcase projects, courses, events, and present research that lead to best practices in education. From presentations on the architecture of designing a virtual classroom and campus to projects that engage middle school students with math, science and languages to the award-winning 3D-Wiki technology created in Second Life used to design a medical clinic in Nepal, the VWBPE conference is dedicated to furthering the creation of innovative, interactive  and immersive environments.</p>
<p>Keynote speakers (see attached list) and panelists for the conference represent a wide range of institutions, leading universities as well as K-12 school systems that use Second Life ® as part of their educational programs.</p>
<p>The Virtual World Best Practices in Education (VWPBE) conference originated from the 2007 Second Life® Best Practices in Education Conference. Educators are one of the most vibrant and growing groups in Second Life® with an outreach to more than 6,000 SL residents.</p>
<p>For additional information and interviews, please contact;<br />
Marty Keltz  <em>(Marty Snowpaw</em>, <em>SL,</em> Vice-Chair, Program Committee)<br />
1-416-587-3381<br />
<span>Email: <a href="mailto:marty.keltz@gmail.com">marty.keltz@gmail.com</a></span></p>
<p>To register, please visit: <a href="http://vwbpe09.eventbrite.com/"><span>http://vwbpe09.eventbrite.com</span></a> Registration is free to all conference attendees.</p></blockquote>
<p>Hope to see you there.</p>
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		<title>Conducting a hands-on workshop in SL</title>
		<link>http://slexperiments.edublogs.org/2009/03/20/conducting-a-hands-on-workshop-in-sl/</link>
		<comments>http://slexperiments.edublogs.org/2009/03/20/conducting-a-hands-on-workshop-in-sl/#comments</comments>
		<pubDate>Fri, 20 Mar 2009 10:16:45 +0000</pubDate>
		<dc:creator>Nergiz Kern</dc:creator>
				<category><![CDATA[Classroom management]]></category>
		<category><![CDATA[Lesson planning]]></category>
		<category><![CDATA[MUVEnation]]></category>
		<category><![CDATA[Post-lesson evalutation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Teacher development]]></category>
		<category><![CDATA[Tip]]></category>
		<category><![CDATA[hands-on]]></category>
		<category><![CDATA[module2]]></category>
		<category><![CDATA[mvn08]]></category>
		<category><![CDATA[Secondlife]]></category>
		<category><![CDATA[section1]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://slexperiments.edublogs.org/?p=111</guid>
		<description><![CDATA[In module 2, section 1, we explored hands-on workshops in Second Life. The activities consisted of

Analysing hands-on workshops using an analysis grid and coming up with a list of key factors for the design and delivery of successful SL workshops. My personal list is here.
Designing and implementing our own hands-on workshop
Peer-evaluation of the workshops using [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg"><img class="alignright size-full wp-image-77" title="muvenation-logo-kl" src="http://slexperiments.edublogs.org/files/2008/11/muvenation-logo-kl.jpg" alt="muvenation logo" width="100" height="29" /></a>In module 2, section 1, we explored hands-on workshops in Second Life. The activities consisted of</p>
<ol>
<li>Analysing hands-on workshops using an analysis grid and coming up with a list of key factors for the design and delivery of successful SL workshops. My personal list is <a href="http://slexperiments.edublogs.org/2009/02/12/key-factors-for-the-design-and-delivery-of-successful-second-life-workshops/" target="_blank">here</a>.</li>
<li>Designing and implementing our own hands-on workshop</li>
<li>Peer-evaluation of the workshops using an observation form based on the key factors that came up in activity 1.</li>
<li>Writing an analytical &#8220;story&#8221; of our experience with our workshop using the <a href="http://sharingpractice.wetpaint.com/page/Be+a+STARR?t=anon" target="_blank">STARR template for storytelling</a> which was provided.</li>
</ol>
<p><strong>Peer evaluation</strong></p>
<p>Constructive feedback from peers can help tremendously in helping a teacher to improve their teaching practise. Peer observation and evaluation can be rewarding for both sides, the observer and the teacher being observed. Having read most evaluations, in this workshop activity peer observation did not work well in my opinion. One reason might be that the observation form had not yet been complete before some of the observations started. Another reason, I suspect, was that peer feedback was &#8220;public&#8221; and could be viewed by all course participants and coordinators. This might have been a dilemma for some who might not have wanted to be critical openly. Additionally, as many of the participants are still very new to SL and this was the first workshop they had conducted in a virtual world, peers wanted to be encouraging. This is perfectly fine but for feedback to be developmental, there should also be suggestions for improvement.</p>
<p>As a result, I think peer observation and giving constructive feedback is a skill that needs to be practised. Also, as trust is an important factor in peer evaluation, these should not be made public. Instead, in a course, where all could benefit from reading about others&#8217; evaluations, participants could be asked to collect main points they observed together with suggestions for improvement in a separate place without names, kind of like a  teacher who gives general class feedback at the end with relevant points that they observed while monitoring a class activity.</p>
<p><strong>My STARR story: Building a Board Game with Daffodil</strong></p>
<p><strong>Summary</strong><br />
A beginner Second Life builder trying her hand at giving a hands-on building workshop.</p>
<p><strong>Situation</strong><br />
<em>What was the setting in which this case study occurred?</em><br />
After having observed and analysed hands-on workshops, we had to plan and deliver our own. It was difficult for me to think about a topic for my workshop. I had thought about and discarded several ideas due to time, space or other constraints. My building and scripting skills are limited but I decided I could manage a beginner building workshop. I knew I wanted it to be useful to my peers and fun.</p>
<p><strong>Task</strong><br />
<em> What was the problem to be solved, or the intended effect?</em><br />
To plan and deliver a workshop for beginners to build a simple interactive board game within a time limit of 60 minutes. The number of participants was limited by the number of building spaces provided to a maximum of 12.</p>
<p><strong>Actions</strong><br />
<em> What was done to fulfil the task?</em><br />
When I had decided on building a board game, I first wanted it to be a collaborative building task but in the end I didn&#8217;t dare to do it. I was not sure I could handle all the problems with permissions that might come up, especially with beginners. So, I decided every participant would have their own building space which would be their game board. This meant that there was not enough space nor time for everybody to build a complete game that we could play together at the end but it would be enough to demonstrate the skills and the concept.</p>
<p>Preparation: I prepared 12 boards/building spaces for participants. This meant some of them would be out of normal chat range. I modified my SpeakEasy HUD script to make it shout the instructions (suggested by a friend) but we would also communicate and needed a save means for this. Not everybody knows how to shout. I thought of putting up a sign but participants might forget to and by habit simply hit the enter key. A friend came up with the idea of chat relay but an experienced workshop tutor said it caused lag. Another friend suggested I use group IM. Why didn&#8217;t I think of that? Sometimes, in a stressful situation (and preparing the workshop was stressful for me because I had no time), we forget even what we know.<br />
I wanted to announce a demo of my workshop in another group of educators to test it, improve the instructions but again because of lack of time, I could not do that. On the day of the workshop, an experienced friend asked me on Twitter whether I wanted to do a run through. It was only three hours before the actual workshop but I agreed and am so happy I did. As a result, I simplified my instructions, deleted some slides and additional information and most importantly found out and solved some issues with permissions.</p>
<p>Another issue that came up in the run-through was that participants would have several windows open at certain times in the workshop (edit window, notecard, group or local chat window) plus needed to look at the slides and back at their objects. I could not avoid any of these but I decided to tell participants this would happen and gave some tips at the beginning (making windows smaller or minimising them when not needed).</p>
<p>Multi-tasking for the tutor can be challenging, too. In other lessons I taught in SL, it often happened that I received several IMs from friends who did not know I was teaching, from students who wanted to be teleported (instead of asking peers or finding the LM in their inventory), IMs from students present who preferred to ask a question privately than in local chat plus group notices or IMs from groups I belong to. At the same time having to deliver the lesson, change slides, take notes, chat with students in local chat, etc. can be quite demanding. And I am usually much more exhausted after a SL lesson than a Real Life one. In regular classes, I establish some rules with students (e. .g &#8220;send teleport requests to peers not the teacher&#8221;, &#8220;don&#8217;t IM teacher during the lesson except when it is required in a task or absolutely necessary&#8221;, for friends: &#8220;when I am in busy mode, it really means I am busy and will not reply&#8221;. This was not possible really for this workshop because it was a one-off session.</p>
<p>Tools can be of great help in delivering lessons but they can be a real pain, too. I rarely use more than two teaching aids or tools in a session. Of course, this depends a bit on the situation. The same goes for the actual topic and the lesson plan. For the workshop, I decided a slide screen, a material giver and (the invisible) SpeakEasy HUD was enough. I had prepared slides of the different steps to avoid having to give long-winded instructions. I used a screen that I had recently be shown by a friend on which you can highlight areas. Very useful indeed! I also printed out the instruction text and crossed off what I had already said with the SpeakEasy HUD.</p>
<p>I was a bit worried that my workshop might be too simple and my instructions too detailed. However, it was declared as a beginner workshop and details can always be ignored by those participants who don&#8217;t need them <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>At first there were only the two participants who had also signed up as criticla friends. But then two more came. The session went smoothly and participants could follow the instructions easily. I have to say, however, that several were not beginners. A late-comer started on his own and was able to catch up. One participant had frequent crashes and fell behind. Another participant did something I had not expected and this caused her problems for the later steps. I helped by giving her additional instructions in IM to remedy the situation. I am still not sure what caused this: my instructions, language issues or the participant being distracted by private IMs (which I suspected).</p>
<table border="0">
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<td><a href="http://picasaweb.google.com/lh/photo/zPtnZKpE0UoCg67G9hQboQ?feat=embedwebsite"><img src="http://lh6.ggpht.com/_LIB4T6qRDyQ/Sa7oBxbQ9GI/AAAAAAAAAuM/HEzjB0Hrkg4/s400/Muvenation%20hands-on%20workshop%20pic%201.jpg" alt="" /></a></td>
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<td style="font-family: arial,sans-serif; font-size: 11px; text-align: right;">From <a href="http://picasaweb.google.com/NergizKern/MUVEnationHandsOnWorkshop?feat=embedwebsite">MUVEnation hands-on workshop</a></td>
</tr>
</tbody>
</table>
<p>Latecomers can cause havoc in a workshop. I did not observe enough workshops in SL to know how experienced tutors deal with them but having planned to deliver my workshop in the MUVEnation sandbox, I knew I could expect latecomers and guests and this was to some extend even welcome. I did say how I would deal with them in my workshop description (observe or take the worshop material and try on your own) but, of course, not all would have read it. Some just popped in to do something in the sandbox, saw that something was going on and started chatting with me: &#8220;Long time no see&#8221; <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I was determined not to have the flow of the workshop be interrupted too much by these but I didn&#8217;t mind observers and I didn&#8217;t want to sound unfriendly or unwelcoming. So I said a few words but indicated in local chat that we were going back to the instructions.</p>
<p>Surprise guest: At some point, a former SL student of mine suddenly materialised on a participant&#8217;s board. He was one of the students who were on the slide that I had shown at the beginning of the workshop showing him and peers playing my first board game. I thought I was dreaming and tried to make sense of it. I know a lot can happen in SL but I started thinking &#8220;my showing a slide of him can&#8217;t have made him appear in my workshop. Yeah, after being in SL for a longer while, you start believing such weird things can happen <img src='http://slexperiments.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  It turned out that he had been teleported by the participant on whose board he arrived. I had introduced them some time ago and apparently they had developed a friendship.</p>
<p>All participants were able to finish their game. Although, none of them had prepared questions in advance (I had asked for this as preparation for the workshop). Nobody seemed willing to spend the time to write all the question notecards but they did write some so we could test the games. When taking their objects (the board with the tiles) into their inventory, they could not take the boards although I had set permissions to copy/mod. I had forgotten to tick one more box and when I did, participant were able to take them.</p>
<p><strong>Lessons learned</strong><br />
<em> What did you learn from the experience?</em></p>
<ul>
<li>Instructions can never be detailed enough</li>
<li>Talk your ideas through with someone</li>
<li>Always do a run-through before you do the workshop for the first time</li>
<li>Don&#8217;t expect participants to have read through your announcement and have prepared for it.</li>
<li>Be prepared to do shortcuts and don&#8217;t force participants to do all the steps if it is not absolutely necessary.</li>
<li>Always double-check permissions of your material.</li>
</ul>
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