Teaching in Second Life

Reflections of a language teacher

Intercultural meeting in SL

Posted by Nergiz Kern on 17th March 2009

One of the many ways that Second Life can be used for learning and teaching languages and maybe one of the most authentic ways of learning and practising the target language are intercultural meetings. An English teacher from Dubai and a Second Life colleague of mine, Chris Surridge, from Korea have recognised SL’s potential for this very early and came up with a wonderful intercultural project that culminated in a Second Life meeting of their students. Chris repeated this project and linked his students with other cultures after the first successful meeting.

A couple of weeks ago, the topic of Muslim women in SL came up in the SLED list. Somebody was interested in how Muslim women from more traditional cultures were using SL and how their SL lives might reflect back into their RL lives and vice versa. I had several English students from the Middle East in my SL course and know some others from the Muslim community in SL, so I replied to the request. Several other educators who read this message contacted me to ask whether they and their students could meet me and other Muslim women in SL to talk about their lives and career choices and how similar or different they are in SL and in RL, what Islam means to them and why they wear hijab (the Muslim headscarf) in RL and/or in SL. I thought this was a great opportunity for my former students to practise their English with an authentic task and a topic that I knew would interest them. So, I asked and they agreed to meet with the educators and their students.

SL meeting 16 March 2009_001
The first of these meetings with a professor at a university in the US and her Spirituality and Human Behaviour students took place today. Unfortunately, none of her students logged in with their avatars but the professor’s screen was projected so that all students could follow the conversation and ask questions through their professor. There were around 6 Muslim women from the US, Egypt, Syria, UAE and Qatar, and I, of course :) We also had a lady who was not Muslim but dressed like one because she was interested in Islam and a lady from France who was also not a Muslim but belonged to the same Muslim community (Ummah of Noor) which is open for everybody to join. The meeting took place on the Islamonline dot net SIM which shows a replica of the Al-Haram and the Ka’bah in Makkah, the holiest place for Muslims. The meeting officially lasted one hour and the conversation was extremely lively.

SL meeting 16 March 2009_003
Although, this was more an ad hoc, one-off meeting and we had no opportunity to meet the students from the US and have deeper discussions (it was more a Q&A session), the students watched and “listened” very intently (according to the professor) and the Muslim ladies replied to the questions in length and with much enthusiasm. It’s a shame that the discussion board where the US students will continue to discuss this topic is closed to the public and we cannot participate.

With a little bit of preparation and more time, these kinds of meetings can be transferred into real learning opportunities for both sides which go way beyond learning for a subject. How much more authentic can learning become? This is where technology does not get into the way of communication but makes it possible. How else could a group of students from the US have met Muslim women from so many different countries so easily to learn first hand about the lives of these women?

Posted in Second Life | 2 Comments »

Are you ready to teach in Second Life?

Posted by Nergiz Kern on 9th March 2009

Are you planning to teach in SL? Do you have the skills it takes to be able to do so?

Chris Collins or Fleep Tuque in SL, a very experienced SL educator, has shared her first draft of a teacher “self-assessment” quiz  “to help faculty determine if they’re ready to bring students in world” and asked other SL educators for feedback. On the SLED list, she points out that: “It’s not meant to be an exhaustive test of competency… but more in the spirit of those “personality tests” that give you a sense of where you fall in a spectrum.”Chris says she used the Global Kids Second Life Curriculum (an excellent resource!) as a guide for this quiz.

In the the feedback received from the SLED list and Twitter, some asked questions like “does one really need to be able to manage land in order to be a good SL teacher” or “just because I don’t have anything in my picks tab does not mean I don’t know how to do that”.

But the most important question is does scoring well in this skill test mean that a teacher is pedagogically ready, too.? Skills are one “side of the coin” and are important but pedagogy is “the other side”. We can’t simply transfer face-to-face or even online teaching pedagogy to Second Life (or any other virtual environment for that matter). A question could for example be:

You want to introduce the topic of world religions to your students. Do you…

a) have the students sit in your virtual classroom and lecture about the topic?

b) invite an expert who gives a slide presentation?

c) have students find out about different religious themed places in SL, take snapshots, come back and report to the class?

d) have students do c) and meet SL residents who subscribe to different world religions, interview them and then, create an interactive exhibition?

Chris is revising the skills tests (and also looking for a new home for the quiz). I think the test is a brilliant idea which gives educators a quick overview of what SL skills they need and where they are standing. I hope she’ll add some pedagogical questions to it or even better device a separate quiz for that purpose. This might even be a collective SLED list educators’ effort. 

Posted in Second Life, Teacher development | No Comments »

Key factors for the design and delivery of successful Second Life workshops

Posted by Nergiz Kern on 12th February 2009

muvenation logoAnother MUVEnation task after a long break. This is for module two, activity one: Analysis of hands-on workshops. We were provided with a very comprehensive analysis grid which was very helpful in compiling the list of factors. Factors I found missing were 

  1. Importance of announcements (clearly defined task, aims, level, duration, prerequisites, …)
  2. Pace of delivery (too fast can cause stress, too slow can break the flow or bore participants)
  3. Motivation (to come back, continue learning, finish the task, …)

This is by no means a complete list but what I have collected through attending in-world workshops, chatting with experienced workshop instructors and adding a bit from my own SL teaching experience where appropriate. I have not numbered the lists because the factors are not in a particular order and there is no specific number of items. Also, this is related to SL skills workshops. Other types of workshops, seminars or lessons will call for partly or completely different approaches.

 Postcard from Second Life.

Workshop design: planning and preparation

  • Detailed/accurate instructions and supplies prepared in advance and handed out at the beginning of the session. The folder should include all the material needed, like textures, scripts, and sounds, slides, but also a notecard with the instructions so that latecomers or those falling behind can catch up (Copyright: This might lead to the instructions being used by others for their workshops but they can be copied from local chat anyway.
  • Announcements to tell participants about prerequisites needed (level, pre-knowledge, objectives, duration…)
  • Limit the number of participants to be able to be able to provide sufficient individual help.
  • Picture/slide or in case of building, a finished version of the object that participants are going to build placed visibly.
  • Improving/adding to instructions (clarification about questions asked during a session can be added to the instructions for future session.
  • Interesting topic (obviously there isn‘t always a choice but even though the learning aim might be fixed, like „basic building“, „how to build a box that hands out content“, the instructor can make it interesting and timely „Gift box building“.
  • Spacial design: In most building workshops, the space seems to be designed very traditionally with neat rows for participants (though often with cushions instead of desks and chairs) and instructor sitting/standing in front facing the group. This means, the instructors have to shout instructions. Asked whether it has any advantages, I was told that it didn‘t. I discussed other options with instructors: A circle of a 20m diameter would eliminate the need to shout. On the downside, some students would face the instructors back and and would need to use the camera controls more to see the slides used for the class. A semi-circle might be the best option.

Workshop design: delivery and instruction

  • Start punctually but plan activities/workshop in such a way that latecomers can catch up with the least disruption. Agree on and display (slides) rules of conduct for such cases (and also on how you intend to deal with questions, etc.).
  • Especially in beginner workshop, provide visual/textual help with SL user interface (e. g. how to zoom in on slides, use camera controls).
  • Most instructors, I was told, copy/paste instructions from notecard that has been prepared in advance (see planning and preparation). Although, this is already a much better solution than typing instructions life, I use a tool like the SpeakEasy HUD instead of copy/paste. The HUD automatically brings up the next step of the instructions typed in advance in a notecard with one click on its icon eliminating the need to have a separate window with the text opened. The HUD gives me enough flexibility to react to questions during a session or add personal (live) remarks to not make it feel impersonal.
  • Show slides instead of trying to describe things in text. A combination of both is probably the best to cater to the needs of different learner types.
  • Use slides and other means to show/tell first what participants are going to do next and then do it. This gives participants a sense of direction and confidence. 
  • Show the final product(s) and explain or demonstrate what it is good for and when it is used (knowing the purpose of what is being done.
  • Make the different steps visual (slides of steps or instructor building the object together with participants) so that participants can check whether they have done steps correctly.
  • When using slides, make sure the rez quickly (e. g. by pre-rezzing them on a small prim or using presenters that have this feature built-in).
  • Keep to the subject/topic (e.g. if a class is about basic scripting don‘t lecture about the history of programming) Participants usually want to to do something and have something to take away.
  • If too many participants have problems and need help, it is good to be able to call another instructor for help. Even better would be to always have a ”helper” there who help with technical or similar problems. After such a session ”problematic” session, it is important to analyse why the problems occurred and try and eliminate the cause as much as possible.
  • Personalize activities whenever possible even if it is simple things like choosing ones own textures, sound, text or colour.
  • Conversational flow/Communication dynamics: Allow participants to interrupt, ask questions and react to comments by them whenever possible during the session to make session less stressful and more light-hearted. Especially when the instruction text has been pre-prepared, it can sound very impersonal if nothing else is ”spoken”. Also, these mini-chats give those who have fallen behind a chance to breathe and catch up. This will create a positive atmosphere and lower the affective filter and thus enable better learning.
  • Whenever possible and if the nature of the workshop and time allows, allow participants to reflect on what is being done. A pure step-by-step instruction on how to build something or script might be time-efficient if only the result is important but will not result in real learning. For learning to take place, participants need to think about the process and reflect on their learning (if not possible during the workshop than outside of it by providing learners with questions). 

Implementation of the workshop: follow up and evaluation

  • Decide which questions to answer in local chat and which in IM (If one participants asks a question, replying in local chat might confuse others. However, even if a question has been asked in IM but could be relevant for all, it should be answered in local chat).
  • Monitor students‘ progress by asking how they are doing after major steps and if possible, by looking at their builds/objects and trying out if they function as they should.
  • Assessment depends on the nature of the workshop and what the expected outcomes are (An object with certain looks or function or a script can be assessed by their looks, accuracy or trying if they work. The process might also be taken into account. In other workshops like ”how to best use communication tools“, assessment could be by level of engagement, correct etiquette or relevance and nature of contributions), collaboration might be assessed if that was a requirement or completion of a task or solving of a problem. 

Implementation of the workshop: recall and transfer of learning

  • Recapitulation is important at the end of a session for better learning to take place. I haven‘t seen this done in any of the workshops I have attended. In my lesson, I always plan to show the sign-posts from the beginning of the  lesson again to help recap but often run out of time and can‘t do it.
  • Provide access to a network and/or forum where participants can help each other in between sessions. I use Moodle forum and created a Second Life group for my students.
  • Provide additional help, material, exercises and information after the class. These could be accessed in-world or on the web. I use Moodle (for chat logs, vocabulary lists, other material) and web 2.0 tools (for exercise, self-paced practice). The instructor of the scripting workshop I have attended, Simon Kline, provides video tutorials of the topics covered in-world.
  • Motivation: Providing a forum, in-world group and creating a network can also be highly motivating. Another way of motivation participants is to showcase their ”products“ and success stories. In my course I did this by making an exhibition of students‘ builds, a party at the end and framed SL certificates. The scripting instructor mentioned above compiles some successful stories of his students.

Note: It is important to keep in mind that this list of some key factors is for hands-on workshops like those for learning about basic SL building and scripting. Workshops can take very different forms and factors affecting success will vary and not all of the above will be suitable. A lot also depends on whether the workshop is one of a serious or a stand-alone one, whether participation is compulsory or voluntary and other such factors.

I found the workshops I have attended interesting and learned new skills plus took away a finished product and scripts and knowledge that I can use/apply for other tasks. I found one of the building workshops a bit stressful and the delivery a bit impersonal whereas there was more interaction in the scripting workshop. In both the scripting workshop and a gift box building workshop there was humour which I find essential in any learning environment.

I had the chance to talk to two instructors, Simon Kline and revochen Mayne, who I would like to thank very much for the extra time they spent with me to talk about their workshops and what they think are key factors for successful hands-on workshops. 

Posted in Lesson planning, MUVEnation, Second Life, Teacher development | 1 Comment »

Virtual World & Language Teaching session

Posted by Nergiz Kern on 3rd January 2009

In October 2008, I mentioned I would moderate an EVO sessions with other online colleagues (Dennis, Graham and Nick). Now, it is sign-up time. Follow this link for a description of the session and a sign-up link. The session starts on 12 January 2009 together with 17 other very interesting sessions

I’m looking very much  forward to it. 

Posted in Second Life, Teacher development | 1 Comment »

Building a tree

Posted by Nergiz Kern on 1st January 2009

 muvenation logoTeachers teaching in Second Life might need to have at least some building and skripting skills (to design learning space, create or manipulate tools, etc.). In order to further develop these skill, we are asked to build a tree. Other objectives of this activity are:

  • to cooperate in a community project
  • to experience and develop master-apprenticeship model and other forms of peer to peer support
  • to explore informal learning opportunities in-world

My building and scripting skills are still very basic and although I haven’t needed more sophisticated skills for my lessons so far, I do want to improve them. 

My tree

I tweeted about this assignment on Twitter in the hope to find others to help me brainstorm what kind of tree to build. Carol Rainbow replied and had some good suggestions. In the end, I decided to make an ice tree fitting the season :-) What I knew from the beginning is that I wanted to make my tree do something and not just a tree to be looked at. Again, because of the season and because of the ice tree, I decided it should recite a snow poem. It would be the first time for me to create the necessary sound files to upload to Second Life.

I started building some crystals for “leaves” and was looking for a tree trunk that I could use. I wanted to change the texture to something that looked icy. Then, Carol joined me and she found a leafless, snow-covered tree in her inventory which was luckily modifiable and transferrable. I made several copies in different sizes of my crystal and attached them to the branches of the tree. I also added a snow emitter so that it snows.
Blue singing tree
Meanwhile, I had given up on finding a good snow poem and decided it should be a winter song instead but I didn’t know how to overcome the 10-second limit (sound files uploaded to SL need to be under 10 seconds). I don’t have the rights to stream sound on the MUVEnation sim. Carol made my day by telling me about Psyke’s Music script that connects 9-second long sound files to a continuous sound. I was thrilled not only because this solved my song problem but also because this would be extremely useful for creating objects for my language lessons. I found a free version of my song, a very popular German song about a snow flake, Schneeflöckchen.

The only drawback that the script has is that all the sound files need to be exactly 9 seconds long. I’m sure there is an easy (automatic) way of splitting a longer sound file into 9-second bits but I haven’t worked much with sound files, yet so that this took me ages. I uploaded my six 9-second sound files and dragged them onto my tree together with the script. Carol also showed me what to do to have the cursor turn into a hand indicating that this object does something when clicked on (write “Touch to play music” into the description field of the object in edit mode). So, now, I had an ice tree that snowed and played a song when clicked on :-) Thank you for all your help, Carol!

Some days later, I felt like I didn’t really build a tree and wanted to create a second version from scratch. I used the same ice crystal and coloured them. The script is the same, too.
Ice Tree
My main problem when building is that aligning objects takes me incredibly long although I use camera control to look at my object from all angles and zoom in on my objects. I know I can use the grid but that wouldn’t help with objects like my tree. Whenever I added a crystal and thought it was positioned correctly on a branch and I looked at it from another angle, I saw that it was not where it should be at all. Another issue with this tree is that the number of prims I used is very high, which is something that good builders always try to avoid. Therefore, I am looking forward to the master builder session on the MUVEnation island which will take place soon.

My trees and all the other trees built for this activity are located on the MUVEnation island (temporarily). 

 

Posted in MUVEnation, Second Life, Teacher development | 4 Comments »

Communication and interaction tools

Posted by Nergiz Kern on 23rd December 2008

muvenation logo

What is the task?

Activity 6 of session 3 asks us

  • To collect, describe and comment on a number of tools that are suitable for teaching and learning in Second Life based upon a chosen theme
  • To design an experience-based, interactive and playful activity for a teacher to discover these tools in Second Life, such as creating a tour guide.

The themes are

  • Delivery of learning material
  • Communication and interaction
  • Cooperation
  • Creation of content
  • Individualisation of learning paths
  • Assessment, feedback and tracking
  • Self-organisation and group-organisation
  • Reflection and meta cognition

I decided to join colleagues to collaborate on finding tools (in the broadest sense) that help teachers to manage social interaction and communication with their learners. As I mentioned in a previous post, effective communication can be a challenge in SL for many reasons but is  very important and can decide about the success or failure of a session or even a course. 

Which tools are essential?

There are tens of communication tools and facilities in SL. We have selected only a few for this activity. The three I added to the book are the following:

1. Avatar Scanner (also often referred to as “chat range alarm”): Many avatars are not aware that what they say can only be heard within a certain distance and even if they know it is difficult to judge when one is outside the range. This can lead to communication breakdown and misunderstandings. An teacher or participant of a meeting might wonder why nobody or not all are following the conversation or instructions not realising that they are out of chat range. One solution that has been suggested to me in the comments of another post is using a kind of visual circle but that is limited to one place. This is good when the teacher or moderator wants to create spaces for group work or discussion. Another solution is a HUD that avatars can wear and take with them where ever they go. This Avatar Scanner HUD is user friendly, small and available for free. 
Avatar Scanner HUD

2. Another very common issue in meetings with a lot of avatars is the flow of conversation. Often many conversation threads and topics are interwoven and it becomes difficult to follow the conversation. Therefore, in some instances the moderator might want to control the stream of conversation. There are several tools available but some are too rigid and others too expensive. The Meeting control lights tool gives more control to both the moderator and the speakers and is more transparent (e. g. everybody can see whose next). 
Meeting Control Lights Tags SecondLife DaffodilFargis tools Muvenation mvn08

3. Static lessons are not good in Real Life but even less suitable for SL. With the Opinionator, lessons and meetings can be much more interactive and fun. Instead of simply replying in text or voice to discussion questions, participants can use the Opinionator, which is a 3D Likert Scale social graphing tool that collates votes. When a question is asked, avatars walk into the different sections of the opinionator to show their vote or opinion. The total number of avatars and the percentage is calculated and shown immediately. Great before or after discussions. Very interactive and good for visual and kinaesthetic learners.
Edu Tools - Opinionator

The rest of our list is here (work in progress). If you think we missed a good tool, especially if it is a free or reasonably-priced one, let me know.

How will we present them?

Book about SL toolsBook about SL tools
We discussed two options to present our tools, a tour HUD or a book. Personally, I did not like the free tour HUDs that were available. The text field and the font itself was too small and I have tools which are not available in an in-world shop but only online and the HUDs we have do not provide URLs.

I finally found a book that can also be worn as a HUD. I provided the Slurls and URLs in shortened form and we added a notecard with the Landmarks and a notecard giver script to the book. 

What can go wrong?

The problem with such a HUD tour and even the book is that tools, shops or other educational places and facilities can be moved to other locations or disappear completely. Only recently, one of the participants in our group has created a tour which includes Boracay, an educational island. However, two days later, the island was dismantled and will soon cease to exist completely after having been there for over two years. This is probably something we have to get used to although it is very sad to see such work disappear. Some tour or guide objects that provide lists of educational places take this into account and update their lists regularly. One such tool is the free Squirrel notebook which is available for free here.

Where?

Here is the Slurl to the location where you can get a copy of our book and the tool collections of the other groups are nearby, too. The exhibition is only temporary so visit it soon.

Posted in Classroom management, MUVEnation, Second Life, Teacher development | 2 Comments »

Communication breakdown

Posted by Nergiz Kern on 11th December 2008

muvenation logoIn one of the meetings in SL that I regularly attend, there was a partial communication breakdown that let to a lot of confusion, misunderstandings and even hurt feelings the latter of which I wasn’t even aware of during the meeting.

As far as I can reconstruct what happened after looking through the chatlog and talking to the participants, the following seemed to have been some of the reasons for the communication breakdown:

  1. Some participants used voice some text
  2. Some of those using voice missed what was being written in text
  3. Some participants were not aware of the fact that the normal chat range is 19 m and what there actual distance to the others was. 
  4. Participants might have been confused about the roles and the agenda (Who is leading the session? What is the agenda?)

Because of number 2 and 3, some participants thought they or what they were saying was being ignored by the others.

Communication in SL, especially with larger groups, different members participating in the meetings, changing roles and agenda can be a challenge. Besides the issues mentioned above,

  • information overload,
  • non-linear discourse and
  • lack of body language

can cause disruption of a conversation.

Coincidentally, one of the new activities for section 3 is about collecting tools and building a guide for them (HUD, interactive book, bot, …) using the playfulness approach. Among the themes suggested is also one about tools for Communication and interaction. I’ve already been thinking of looking for ways of how to make group discussions more effective after having attended several (chaotic and ineffective) discussion with larger groups. Now, seeing what negative effects such communication breakdown can have on the rapport of a group, I want to look for tools and procedures that can help make such group conversations more pleasant and effective.

If anyone reading this knows of such tools or procedures in Second Life, I’d be more than happy if you left a comment and let me know. 

Tools

One tool I can already add to my list and can recommend to everybody in SL is 

  1. A chat range indicator (included in the Sloddle and Mysti tool) that shows a list of avatars within the chat range so that the speaker knows who can hear them.

 

Procedure’s that can help

  1. Explicitly mentioning/showing

a) who the moderator of the current meeting is

b) what the agenda is and in which order they topics will be dealt with.

(to be continued)

Posted in Classroom management, MUVEnation, Second Life, Teacher development | 9 Comments »

Nominated for the Edublog Awards 2008

Posted by Nergiz Kern on 3rd December 2008

Many thanks to Cristina Costa who nominated my blog in the category Best new blog. I didn’t expect to be nominated as there are so many good blogs out there. But, as you can imagine, I am very happy about it :-)

Here is the link where you can vote.

Good luck to all the nominees!

Posted in Second Life | 2 Comments »

Second Life residents: Creative people

Posted by Nergiz Kern on 27th November 2008

 muvenation logoIn activity 9 of this section, we were given a list of tasks to choose from. It is still about identity and appearance. I chose to interview a strange avatar and take pictures of them for a temporary in-world exhibition. I wasn’t sure whether it was about a “strange looking” avatar or a stranger to me, so I found two avatars who are both :-) Well, not any more.

Blogging about this task is not a requirement but I found what my interviewees had to say so interesting that I asked them for permission to post it on my blog to share this with all of you. I didn’t want to summarize the conversations as I think most of what was said is relevant and I couldn’t possibly say it better than my interviewees. I also didn’t want to take things out of their context. However, I highlighted the bits that are directly related to my assignment and the questions if you want to read only those bits. 

Interview with Schmilsson Nielsson

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Click to read the conversation:
http://docs.google.com/View?docID=dchqttbp_6hrkqkggn&revision=_latest

Interview with Exosius Woolley

Click to read the conversation:

http://docs.google.com/View?docID=dchqttbp_5gs2g8vcs&revision=_latest

Many thanks to Exosius Woolley and Schmilsson Nilsson for granting me these interviews and giving me permission to publish them on my blog. 

Update 2 Dec 2008

The exhibition

Originally, we were told to build a square prim and put a picture of the avatar on one side and a picture of the text on the other. This wouldn’t work with my two interviews, long texts and many pictures. We were then told that we could be creative. So, I build these frames. On the left and right are the chatlogs of the interviews. When clicked, they give the link to the original Google document in case that zooming in to the text and reading it in-world is too difficult. The two frames in the middle contain the pictures. To be able to show several pictures without making them too small or taking up too much exhibition space, I used a picture changer script. Finally, I made an “information cone” with a hovering text that tells visitors whose work this is, gives them instructions and hands out a notecard with a description of the process and a link to my blog post.

Texture: Normally, I like simple patterns or plain colours. But on the day that I created my exhibit, I was in a playful mood :)

Building is not yet something that I do very well in SL so building this relatively simple exhibit took me disproportionally long.
MUVEnation Exhibition

Posted in MUVEnation, Second Life | No Comments »

All about my avatar: Daffodil Fargis

Posted by Nergiz Kern on 26th November 2008

 muvenation logoNo, I’m not obsesses with my avatar :) If you are wondering why I am writing so much about my avatar and her appearance it’s because section 2 in module 1 of the MUVEnation course is all about appearance and identity. In activiy 9, we are asked to tell about our avatar’s history, motivations, characteristics, main activities and what effects we’d like to produce with our appearance. So, here i go:

My rezday is 28 August 2007. Nergiz signed up for SL and created me because she was curious about how educators were using it. I have to say I looked horrible at the beginning because Nergiz was determined not to spend any money on my looks and outfit. She didn’t know how to make clothes for me, either. I had to walk around like one of those newbies for quite some time. I was so ashamed of myself. I could feel that Nergiz wasn’t very impressed by SL at the beginning and she didn’t feel any relation to me. I am glad she didn’t know how to make snapshots at that time so there are no pictures of my pitiful state.

Then, finally, she met some generous people who gave her some free items for me, clothes, headscarves and even a new shape and skin. Now I looked a bit nicer and could even change my outfit now and then.
SL Daffodil in Central Park Dreamland 29 July 2008_001
My looks were more coherent and I resembled Nergiz a bit and she started to like me. We made some more friends and socialised. I quite liked that but Nergiz’ motivation was to find out how to teach languages here. So, we went on a search for educators and educational places. It wasn’t easy but slowly we were getting more connected.

Nergiz and I learned a lot during these days, weeks and months. She found more friends who gave her more freebie clothing for me and then she “earned” her first Linden dollars and we went shopping for the first time. It wasn’t easy to find something modest so she bought me a traditional Turkish outfit and even a Kimono (for free). Well, it wasn’t our style but it did fit in SL. 
Dressing up
Dressing up
After a while, we learned how we could modify some of the outfit we had found and I think i look quite all right now. Nergiz wants me to look similar to her, dress modestly and look friendly. She also wants me not to look too serious but also not too flippant. She doesn’t like formal outfit in RL and thinks it creates distance, which she doesn’t want between our students, colleagues and ourselves.

By now, we had met colleagues of Nergiz’ and formed a group for language teachers. Since then, we’ve been meeting every Friday. I even got my own classroom and house, which makes me feel more like a real SL resident.

We do socialize quite a bit in Second Life and have made many new friends. Finally, last summer, we felt ready to offer our first English course. It was so much work and we were excited but it was also a lot of fun, too. We and our students liked it a lot. I am happy because Nergiz has decided to keep me and continue teaching in SL and she can relate much more to me by now. That’s why she has filled in my profile and told people who we are with links to her Real Life activities.
Daffodil at her desk
 

Posted in MUVEnation, Second Life | No Comments »